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 A unique spin on the tower defense genre, I definitely liked it :]

The way you could spin the wheel for different combos like maybe building a more passive arsenal on the one side of the wheel with molotovs and barnacles and more offensive one on the other side is great and I liked it!

I had some issues with gun clarity, when there were a lot of guns on the wheel I had a hard time seeing which weapon is which. But everything else is fine, if expanded on this game could be really nice, because the progression kinda ends when you get all the gun types available.

Good game :)

Yeah, I've had a few comments on gun clarity, which definitely seems to have been an oversight. 

But I'm really glad you enjoyed it! 

You mention "if expanded on", so if we did int eh future, what would you like to see?

Hmm well probably more gun types would be nice but thats a given.

There are lots of ideas I can think of but I think if I would try to expand on the game, I would focus on the wheel part and try to add more interaction with it rather then with the more traditional "stat upgrade route".  (Though some gun stat upgrades would be nice)

For example some wheels could even be together like cogs and spin together. Or you could add a few different wheels in few different places, though managing them would probably be harder. Maybe a few different maps too. 

Well obviously nothing is a given, but with all the positive feedback we've got then expanding the game in the future isn't out of the question at all.

I really like that cogs idea, that might be something to think about if we do.

Thank you for the suggestions!