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(+1)

Very fun game, a shame it lags so heavily at the end game (not even sure if theres more content after you beat the boss since the game just refuses to register any of my clicks after dropping to 2 fps), i assume object pooling wouldve solved most of the lag?

(1 edit)

Pooling would have helped a bit, but the biggest problem is the coins physics. Needed better solution for the coins, which I didn't have enough time to implement sadly. But thanks for playing!

(1 edit) (+1)

Wonder if you couldve turned the coin physics into an animation instead with some variance in order to bypass the physics entirely and saving tons of performance, but ya, the time constraint is very understandable