Now this is a 3D game. Great that you have made everything from scratch. Keep making awesome 3D games, and I hope that you will not dream about being a sleeping hamster in a wheel :d
hoardergames
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An interesting additional mechanic could be having to paint based on a reference image and earning points based on how closely your painting matches it. This would have added additional challenge to not only spin fast enough, but also to paint accurately enough to match the example.
But still the coolest theme idea I've seen so far, also the sounds are top notch. Hope to play this game in next rieves :D
This is the greatest game in this game jam. The polish on this game is just out of the world. Loved everything about (almost). The controls would need a bit more polish. But the whole idea is just top notch (especially the rush mode). Also would be perfect if there were a leaderboard to compare times.
Just a fellow 3D enjoyer wanting play some 3D games, as it seems that the game jam is almost 90% 2D (Which I am nothing against, but just saying)
I also have one 3D game, if there are any 3D enjoyers
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4702986
Hey, mine is incremental
https://hoardergames.itch.io/dice-and-dicer
Also another one that I didn't see in the list, but it is not mine:
I think ours is pretty fun :p
https://hoardergames.itch.io/dice-and-dicer
Some dice throwing physics, let me know if you have any feedback :d
https://hoardergames.itch.io/dice-and-dicer
Dice throwing game, hope you like it:
https://hoardergames.itch.io/dice-and-dicer
Here's also mine. If you have any feedback, please share:
https://hoardergames.itch.io/dice-and-dicer
Cool concept. Would speed up the spinning, at later game stages as it gets a bit too long to spin. Other than that, I think this could be expanded even further, where before each monster, you go into wheel edit mode, and you set which parts should be and where. And after each monster kill you can go to shop to buy new wheel parts. Similar to how upgrades in the wheel now work, but I would prefer a separate shop, as getting multiple upgrades in a row while trying to do the last five damage is a bit frustrating :d. So my suggestion no upgrade in the wheel, and let the players build themselves what goes into the wheel before each fight
That is crazy that you made everything from scratch. Here's also mine (which was not made with custom engine sadly)
https://hoardergames.itch.io/dice-and-dicer
Interesting idea and loved the upgrades. Just that killing enemies is a bit frustrating. Especially the first one, which just flies through the map at light speeds. My suggestions would be: to add indicators, showing at which direction the enemies are and make the first enemy a lot slower (as it is very hard to catch it), so it would be good entry to learn controls. Also the enemies ai would always bug out, and they would just drive into the corner
Game: https://hoardergames.itch.io/dice-and-dicer
Discord: liudas
DND dice game, the whole game is just throwing dices. But I think it is fun enough.
A well polished game. Reminds me of some old flash games.
But I think this game is missing some kind of urgency or danger. Maybe a timer, or some kind of enemies (maybe office cleaners), that are constantly cleaning your pukes, so you need to deal with them by puking on them, and then those cleaners leave the job because they are not getting paid enough to get puked on :d
Some dice throwing. Will check yours as well!
https://hoardergames.itch.io/dice-and-dicer
Incremental game, if that is your taste:
https://hoardergames.itch.io/dice-and-dicer
A very well made incremental. I think this game would sell well if made into a full one and uploaded to steam!
Some notes if you are planning to update/make a full game out of this.
1. There is a strong need for juice/game feel.
- Camera shakes on hitting enemies/shooting big projectiles
- Sword spinning sound that is pitched by how fast the sword is spinning
- Hitting enemies sounds and particles
2. The end became too grindy and I didn't feel the upgrades doing anything that much better at the end. Though at the start, it was a very good progression, where after each run I wanted to go another one and buy more upgrades. So for the end it needs rebalancing in my opinion.
3. The power fantasy (getting stronger and bigger) is good, but it could be even better.
- Let the player upgrade the sword size to a level where it is big enough to reach all the corners of the map while sitting in the middle. Then you could introduce a new mechanic, where at certain moment in the game, the map becomes bigger, and now you are not fighting little enemies, but big monsters. Makes the game really expandable
- Give a player another sword in another hand, which will be in opposite side of current blade, and let it be upgradable, so in the end the player could have just 15 blades sticking out of him, eventually becoming a beyblade :d
- Add shockwaves (not the current one in the game, although that one also works). If the sword spins fast enough, add shockwave around the sword that just flies towards the edges of the screen (smilar on how you drop something in the water, and the ripples just away from the point of impact) . With the right effect, this would make game feel a lot better. Also that shockwave could do the same stuff as the sword (deal damage, burn them).
- In the end add unlockable upgrade, where the player no longer needs to spin the mouse for the sword to spin, he needs only to hold left click. With this, the sword could reach ridiculous spinning speeds ( which again can make the game feel really good with certain effects. Similar to how stylized games handle fast spinning objects, like helicopter blades, where they add circular white lines). But add this upgrade only at the end, as this defeats the whole game idea of spinning manually.
4. The game needs purpose. Currently there is no telling why we killing these monsters, and what is the end goal. The end goal could even be to kill all the bosses at once, like in secret boss stage. But there is a need that someone would tell the player that - your camp has been overrun by monsters, and you need to kill these seven lords to stop them (or something like that :d)
