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hoardergames

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A member registered 9 days ago · View creator page →

Creator of

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Now this is a 3D game. Great that you have made everything from scratch. Keep making awesome 3D games, and I hope that you will not dream about being a sleeping hamster in a wheel :d

Yeahh, there was a lot of options to optimize the game, but sadly not enough time :,(

Thanks for playing!

An interesting additional mechanic could be having to paint based on a reference image and earning points based on how closely your painting matches it. This would have added additional challenge to not only spin fast enough, but also to paint accurately enough to match the example.

But still the coolest theme idea I've seen so far, also the sounds are top notch. Hope to play this game in next rieves :D

Thanks for playing!
Interesting idea, but in my opinion, it would get really repetitive after certain amount of time. I think the whole idea of incremental games, is to reduce what you have to do, and automate things. But thanks for the suggestion, will see if I can involve players more!

This is the greatest game in this game jam. The polish on this game is just out of the world. Loved everything about (almost). The controls would need a bit more polish. But the whole idea is just top notch (especially the rush mode). Also would be perfect if there were a leaderboard to compare times.

Loved it, thank you for contributing to the 3D community <3

Just a fellow 3D enjoyer wanting play some 3D games, as it seems that the game jam is almost 90% 2D (Which I am nothing against, but just saying)

I also have one 3D game, if there are any 3D enjoyers
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4702986

Sure, if I will find any more, I can add them!

Glad you enjoyed!

 There is an upgrade, that you can unlock, that auto pickups the dices after throwing them.

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Hey, mine is incremental

https://hoardergames.itch.io/dice-and-dicer

Also another one that I didn't see in the list, but it is not mine:

https://mikachelya.itch.io/spin-to-kill

How the hell your computer did not explode from that much coin :D

Interesting idea, would have loved to see some more upgrades and progression!

Hello, here's mine

https://hoardergames.itch.io/dice-and-dicer

Really great polished incremental game. 

I think ours is pretty fun :p

https://hoardergames.itch.io/dice-and-dicer

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Pooling would have helped a bit, but the biggest problem is the coins physics. Needed better solution for the coins, which I didn't have enough time to implement sadly. But thanks for playing!

Crazy good game, the game feel is just perfect. Although would have loved the ability to upgrade things, like scythe size, rotate speed, shooting strength, etc. But still very fun game

Some dice throwing physics, let me know if you have any feedback :d

https://hoardergames.itch.io/dice-and-dicer

Here is our game:
https://hoardergames.itch.io/dice-and-dicer

Dice throwing game, hope you like it:
https://hoardergames.itch.io/dice-and-dicer

Good game, just the jump feels a bit awkward. Also the main menu is just perfect. Good job!

Here's mine https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4702986

Would love to see more levels. As the starting ones are a bit too easy. Also it would be very good to have better placement tools, like holding mouse button to constantly place or delete them. But still very good game

Here's also mine. If you have any feedback, please share:

https://hoardergames.itch.io/dice-and-dicer

Cool concept. Would speed up the spinning, at later game stages as it gets a bit too long to spin. Other than that, I think this could be expanded even further, where before each monster, you go into wheel edit mode, and you set which parts should be and where. And after each monster kill you can go to shop to buy new wheel parts. Similar to how upgrades in the wheel now work, but I would prefer a separate shop, as getting multiple upgrades in a row while trying to do the last five damage is a bit frustrating :d. So my suggestion no upgrade in the wheel, and let the players build themselves what goes into the wheel before each fight

Impressive that you made it from scratch. Simple and short enjoyable game.

Really great roguelike game idea. Would love to see this expanded.

That is crazy that you made everything from scratch. Here's also mine (which was not made with custom engine sadly)


https://hoardergames.itch.io/dice-and-dicer

Interesting idea and loved the upgrades. Just that killing enemies is a bit frustrating. Especially the first one, which just flies through the map at light speeds. My suggestions would be: to add indicators, showing at which direction the enemies are and make the first enemy a lot slower (as it is very hard to catch it), so it would be good entry to learn controls. Also the enemies ai would always bug out, and they would just drive into the corner

I just saw the fastest washing machine in the universe.

Very fun little game. The stopping frame when parrying the enemies is just top notch (not sure if it was intentional, or is it just lag, but it makes parrying just better :d)

Thanks for playing!!!

Here's a web game:
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4702986

Game: https://hoardergames.itch.io/dice-and-dicer

Discord: liudas

DND dice game, the whole game is just throwing dices. But I think it is fun enough.

Glad you enjoyed!
Yeah it is very sad that we hadn't enough time to optimize this enough.

A well polished game. Reminds me of some old flash games.

But I think this game is missing some kind of urgency or danger. Maybe a timer, or some kind of enemies (maybe office cleaners), that are constantly cleaning your pukes, so you need to deal with them by puking on them, and then those cleaners leave the job because they are not getting paid enough to get puked on :d

Hey, here's also mine 

https://hoardergames.itch.io/dice-and-dicer

Some dice throwing. Will check yours as well!

https://hoardergames.itch.io/dice-and-dicer

Incremental game, if that is your taste:

https://hoardergames.itch.io/dice-and-dicer

Okey I think yours is the best!
Left some comments what could be improved if you are planning to update this game.

A very well made incremental. I think this game would sell well if made into a full one and uploaded to steam!


Some notes if you are planning to update/make a full game out of this.

1. There is a strong need for juice/game feel.

  • Camera shakes on hitting enemies/shooting big projectiles
  • Sword spinning sound that is pitched by how fast the sword is spinning
  • Hitting enemies sounds and particles

2. The end became too grindy and I didn't feel the upgrades doing anything that much better at the end. Though at the start, it was a very good progression, where after each run I wanted to go another one and buy more upgrades. So for the end it needs rebalancing in my opinion.


3. The power fantasy (getting stronger and bigger) is good, but it could be even better.

  •   Let the player upgrade the sword size to a level where it is big enough to reach all the corners of the map while sitting in the middle. Then you could introduce a new mechanic, where at certain moment in the game, the map becomes bigger, and now you are not fighting little enemies, but big monsters. Makes the game really expandable
  • Give a player another sword in another hand, which will be in opposite side of current blade, and let it be upgradable, so in the end the player could have just 15 blades sticking out of him, eventually becoming a beyblade :d
  • Add shockwaves (not the current one in the game, although that one also works). If the sword spins fast enough, add shockwave around the sword that just flies towards the edges of the screen (smilar on how you drop something in the water, and the ripples just away from the point of impact) . With the right effect, this would make game feel a lot better. Also that shockwave could do the same stuff as the sword (deal damage, burn them).
  • In the end add unlockable upgrade, where the player no longer needs to spin the mouse for the sword to spin, he needs only to hold left click. With this, the sword could reach ridiculous spinning speeds ( which again can make the game feel really good with certain effects. Similar to how stylized games handle fast spinning objects, like helicopter blades, where they add circular white lines). But add this upgrade only at the end, as this defeats the whole game idea of spinning manually.

4. The game needs purpose. Currently there is no telling why we killing these monsters, and what is the end goal. The end goal could even be to kill all the bosses at once, like in secret boss stage. But there is a need that someone would tell the player that - your camp has been overrun by monsters, and you need to kill these seven lords to stop them (or something like that :d)