Ah, a fellow rat game submission, a worth opponent!
Wraithling
Creator of
Recent community posts
It was basically the core of the work for us, we spent a few hours thinking about the concept for the game, then the majority of the time was spent on laying out the framework for the multiplayer aspect, some time for the gameplay itself, and then the rest of the time was spent making sure everything works in multiplayer whilst fixing some mp related issues, and then a few hours for polish and UI/UX
Our game didnt have an artist at all so you could try it out
https://s3raphimm.itch.io/mouse-mashers
Thank you for the kind words, i too thought the gameplay phase should be closer to about a minute, though we had some disagreements and ended up settling on 30 seconds instead, perhaps with a better visual indication of how many points you get per kill and a score counter it couldve been better to have the full 60 seconds of gameplay, so in the future if we do add those we will also test out a longer playtime.
As for improving the gameplay loop, unfortunately making it multiplayer pretty much ate into our entire scope, and we couldnt forego the multipalyer as this was our Unity Multiplayer homework from class, though maybe if we choose to continue with this game as our final project we could take care of the more important issues and maybe even add some content.
https://s3raphimm.itch.io/mouse-mashers
Discord: wraithav
The game is multiplayer so you can play with some friends or viewers



