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Wraithling

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A member registered Aug 06, 2019 · View creator page →

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Ah, a fellow rat game submission, a worth opponent!

It was basically the core of the work for us, we spent a few hours thinking about the concept for the game, then the majority of the time was spent on laying out the framework for the multiplayer aspect, some time for the gameplay itself, and then the rest of the time was spent making sure everything works in multiplayer whilst fixing some mp related issues, and then a few hours for polish and UI/UX

Our game didnt have an artist at all so you could try it out
https://s3raphimm.itch.io/mouse-mashers

Thank you for the kind words, i too thought the gameplay phase should be closer to about a minute, though we had some disagreements and ended up settling on 30 seconds instead, perhaps with a better visual indication of how many points you get per kill and a score counter it couldve been better to have the full 60 seconds of gameplay, so in the future if we do add those we will also test out a longer playtime.

As for improving the gameplay loop, unfortunately making it multiplayer pretty much ate into our entire scope, and we couldnt forego the multipalyer as this was our Unity Multiplayer homework from class, though maybe if we choose to continue with this game as our final project we could take care of the more important issues and maybe even add some content.

Very serious business indeed, thank you

Holy, what a creative idea lol, and insanely addicting, best rage game 10/10

(1 edit)

Wonder if you couldve turned the coin physics into an animation instead with some variance in order to bypass the physics entirely and saving tons of performance, but ya, the time constraint is very understandable

A really fun mechanic, tho its a shame that gaining momentum is so slow and the rounds are so fast, kinda leaves you wanting more, but maybe in a good way

Very creative use of the theme, kinda fun learning how to time the rotation

Very fun game, a shame it lags so heavily at the end game (not even sure if theres more content after you beat the boss since the game just refuses to register any of my clicks after dropping to 2 fps), i assume object pooling wouldve solved most of the lag?

It was a homework assignment for our Unity Multiplayer class, so we kinda had to build the whole thing in online multiplayer
As for the fullscreen functionality, right now it doesnt, might add it in the future

Lol i guess it would, but im personally a big fan of Survivors-like games, so i dont think thats a bad thing

"All in on 17 black"
"oooo shih giggle you're crazy man"
"17 black"
"LETS GOOO !"
"crazy dude"
*rotoscoped*: "Let it ride"
"wait what"

https://s3raphimm.itch.io/mouse-mashers
Discord:  wraithav

The game is multiplayer so you can play with some friends or viewers

Wow, a very unique mechanic and pretty damn fun gameplay, just wish the enemies were all melee instead of ranged

Insanely addicting, the SFX were so fun to proc and the music is catchy too. Imagine if this was multiplayer so you could actually fight your friends

Hey i know ball, i said it felt like Beat The Boss and The Torture Game, cant believe my own teammate is spreading lies and misinformation smh my head

Yooooo, thanks dude, means alot <3

The controls and camera angle are abit awkward, but golf in space sounds kinda fun

A lil lost as to what i should be doing, but making the ultimate solar system and launching stuff is fun

Damn i lost lol

Actually kinda insane how addicting this can get once you get going lol

You mean a 'very serious' game
:      ^ )

Mind = Controlled

Ya I understand how a quicker way to start the game for singleplayer wouldve been better
This was our 2nd assignment in Unity Multiplayer class so we both had to make it multiplayer and ended up making it with lobbies since its the first thing we learned
Glad you enjoyed the game tho <3

  • Resource Cost and Research Time tooltips added
  • Total  Resource Cost and Research Time added
NS2TechPath community · Created a new topic Roadmap
  • Add Alien side
  • Add arrows between techs
  • Add 2nd tech row
  • Add res cost and name tooltips
  • Add total res cost
  • UI redesign