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Yes, that's valid. Most of the game was built as a foundation with much more planned for player abilities, upgrades, and attacks (just ran out of time). So, it turned into a bullet sponge attack system via clicking when aiming at the boss.

 The glyphs each represent a different boss ability when rolled, this allows for each boss fought to have different combinations of abilities ensuring battles are not all the same. (Ended up with 7 unique boss abilities due to time, but the game was built with modularity in mind so adding more is super easy. For instance, I was able to add 4 just in the time crunch on the last day of development while mainly focusing on other things that day.)

Thanks so much for playing the game, it means a ton to me! 😊 

Not gonna lie, I would love to see this game have a proper full release! Would love to play it

Thanks so much, that really means a lot! Definitely was planned way over scoped for this game jam and would probably make a better game as a full release. Thank you again for playing it and the encouragement! 🙂