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art style and music is amazing in this game, gameplay was kinda mid but fun. I dont really know what the rolled abilities do, and the only form of attack seems to be spamming left mouse button as fast as possible while aiming at the boss (with barely doing any damage), unless I'm missing something (which I probably am)

Yes, that's valid. Most of the game was built as a foundation with much more planned for player abilities, upgrades, and attacks (just ran out of time). So, it turned into a bullet sponge attack system via clicking when aiming at the boss.

 The glyphs each represent a different boss ability when rolled, this allows for each boss fought to have different combinations of abilities ensuring battles are not all the same. (Ended up with 7 unique boss abilities due to time, but the game was built with modularity in mind so adding more is super easy. For instance, I was able to add 4 just in the time crunch on the last day of development while mainly focusing on other things that day.)

Thanks so much for playing the game, it means a ton to me! 😊 

Not gonna lie, I would love to see this game have a proper full release! Would love to play it

Thanks so much, that really means a lot! Definitely was planned way over scoped for this game jam and would probably make a better game as a full release. Thank you again for playing it and the encouragement! 🙂