Hey! Thanks so much for trying the game and leaving your thoughts!
The truly sad part is that almost all of the suggestions you gave were actually planned for the game but had to be cut due to time (why cruel world!? 😭)
The game originally was supposed to have a much more engaging combat system. The clicking combat definitely turns the boss into a bit of a bullet sponge which is not at all what was originally planned. It was actually meant to have rogue-lite elements where you spend the gold after defeating a boss for different weapons, abilities, and upgrades.
Although probably not communicated enough, you can save your gold you earn. After defeating a boss and collecting the mythical meals, you have to return to your home by pressing 'T' and sell them at the laptop by pressing 'Enter'. The game automatically saves your gold amount when you do this even after exiting and coming back to the game. However, if you die in combat your gold score is reset to zero.
The boss was supposed to have a lot more abilities. In fact, I was going to allow more than 3 abilities for the boss per boss fight which would help increase the difficulty and allow more variation. Also, multiple different looking skins for the boss were also planned but didn't make it in time.
I suppose I was too ambitious for only a week's worth of work when I was the only programmer, artist, animator, sound designer, and writer. 😅 But the foundation definitely turned out well and gave me hope to expand in the future. Also, the music by Levi Q. Bridge was fantastic and set the mood perfectly for every area of the game. Definitely glad for his help in that area!
Thank you so much for the critique! It definitely means more than you realize!
(P. S. - I hadn't even thought about letting the player skip the boss intro; for sure a quality of life improvement that would help immensely for longer play sessions!)
Thanks again! 😊
