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The central mechanic is very interesting and has lots of potential, and i liked the art style, but the slippery controls and awkward fixed camera really made me bounce off of it unfortunately :(

We will definitely improve level design going forward to account and better use the camera angle. Regarding controls - what's there you don't like or would love to see changed? I can't really say much bad about it except for karmic spinning as a nice feature to implement for the cylinder.