Thank you! Movement is the bit I pride myself on. I had to make a basic physics engine to get each wheel to calculate friction independently as Godot has no capability for such a thing. The reason the feedback was poor is because the intensity of Screenshake was dependant on the damage dealt. Also, I want to make it as chaotic as Pizza Tower, with big cartoony words showing up on impact. AI and indicator requests are gonna be felt with after the jam has ended. Like the reply if you want to see an extended, better version of Cart Wars eventually.