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I reeaally liked how it felt to maneuver the kart! The upgrades were really fun too, it gave the game a bit of a roguelike feel even, making me wanna replay it to test it all out! The visuals were really nice too, and the blowing sand effect really added a lot to the feel!

A few criticisms: I thought that the camera would be nicer if it caught up to the player a bit faster, cos it was a bit hard to see if there were enemies in the direction I was going. Maybe it would also help to include arrows on the screen borders to indicate where there are enemies? I felt like the enemy movement was usually fine, but at some point I searched the whole stage like three times and then found an enemy stuck in a corner :b

I would also have liked a little bit more feedback both when dealing and taking damage, since it was a bit hard to judge what it was that hurt me sometimes. Overall however, I thought the game was really enjoyable!

(+1)

Thank you! Movement is the bit I pride myself on. I had to make a basic physics engine to get each wheel to calculate friction independently as Godot has no capability for such a thing. The reason the feedback was poor is because the intensity of Screenshake was dependant on the damage dealt. Also, I want to make it as chaotic as Pizza Tower, with big cartoony words showing up on impact. AI and indicator requests are gonna be felt with after the jam has ended. Like the reply if you want to see an extended, better version of Cart Wars eventually.