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This one was crude and really enjoyable at the same time. The narrator cooked, the coder seemed to have had lots of fun doing the spinny trajectory thing for the levels, and then for some reason made a really lazy boss fight (though the rotating 3D image in SCRATCH of all things is impressive). Visuals were very chaotic but fine. And of course it's very serious because we have to save Hollow Knight obviously.

It was late and I would be on vacation the last two days of the jam so I really didn't have much time to make a proper boss fight. If you really want, I can update the game to make a better one once the jam's over. What do you suggest?

I suck at being creative so please bear with me:

Clicks to damage the boss: Keep them
Soundtrack: same it's too good

What I'd like to see added: 
- You have an HP bar
- Boss constantly moves away from you (while awkwardly rotating in 3D), like those bosses in side scrollers flying away throwing attacks at you, here the attacks are black holes.
- After they lose a certain amount of HP, they get shields and to destroy them, you need to launch the spaceship at them just like how you'd complete a normal level, but this time you need to be fast. If you fail the boss heals a little bit and you're back to chasing it around
- A bad end (Hollow Knight gets kidnapped for real).

You don't really need many phases: I saw another game jam where the boss had a finite number of simple patterns but the timing to dodge everything was kinda hell. I personally like those kinda of bosses.