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A member registered Aug 29, 2025 · View creator page →

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yeah, I see a lot of comments saying this :( I agree but I had pretty much zero time to finish up but Ill complete developmen later

???

yes, yes... very serious. the 3D rotation wasn't all that hard. all it takes to make something rotate in 3D in Scratch is the image data, 3D projection and trigonometry. to go from (x,y,z) to (x,y) you just divide x and y by z (x/z,y/z). then warp the sprite between four rotating points (trig)

I agree. I have classes rn but i'll try to find the game file and update it.

probably a bug. did you read the text on the corners of the screen? that's the tutorial.

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Yeah, that kind of stuff was gonna be a last minute addition but I had to go on vacation for the last two days of the jam

The credits music is DEAF KEV - Invincible (NCS ver.) and it's from NoCopyrightSounds so I didn't need anything but credits to use it. And I do not know why you got stuck in the customization screen, sorry

They are calculated live using real(ish) physics. I had to damp the acceleration at the centers of black holes to make it playable (the player would have shot off into oblivion if I didn't)

It was a bit difficult but I like the effort and polish you put in.

cool artstyle and music

nice name

very cool art!

I remember playtesting this game, and it's grown a lot since. Still just as good as it was at the start. Sometimes the connection fails constantly, so you gotta wait a bit, but I honestly can't blame anyone but my internet provider for that.

It's a cool idea but I wish the controls were less clunky/laggy. Maybe it's just my trash PC tho so ill give you the benefit of the doubt.

This is an amazing game. It's simple, quick, and leaves you wanting more. It reminds me of .io mobile games that would have a bunch of colorful players and a white grid background. very nostalgic. All I wish it had was some BGM.

I love it, only problem was directions. I wish there was some sort of indication on what you had to do, since I kept losing the first couple of plays. Otherwise, it was a really good take on "spin to win". 

You should have given some sort of tutorial to explain the game mechanics. It's hard to think about your audience when you're the developer and it's obvious what your game does, and what the correct way to play it is, but tutorials help out a TON with enjoyment. I had to learn the mechanics myself, which really hurt the game, but otherwise it's still a nice concept. 7/10

It was late and I would be on vacation the last two days of the jam so I really didn't have much time to make a proper boss fight. If you really want, I can update the game to make a better one once the jam's over. What do you suggest?

it's alright, it could have been better in some areas

use of AI art ruined it. It's stated clearly in the rules you shouldn't. that part of the game would have done without art anyways, there was no reason. -1/10

First place recieves a $100 gift card, second place recieves a $70 gift card, and third place recieves a $50 gift card.

It probably doesn't count since it's only one part of the game, but I would remove it just to be safe.