we do introduce new "fun" minigames per level, maybe they weren't stated well enough? we also have a surprise at level 5
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No worries, I saw that each level had a new one. My issue specifically was that I'd spend lots of time trying to get my speed and angles right to get to the minigames only for them to be very short
They were fun but the reward of playing them felt small compared to the sometimes struggle to get there
Regardless again, the execution was absolutely amazing and I definitely had fun playing it !
Yeah! I feel this! Like I said in other comments. I believe that the weakest part of this game is the combination of going from main movement to the minigames and making that smooth and meaningful. This is good feedback for a next jam we might do, where we could scope down a bit and focus more on one or two mechanics instead of having so many minigames.