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(+3)

Everything, from the art to the sound designing to the programming was amazing. Execution is top notch. Sadly, After the third or fourth level I started getting bored. It's very well done but also very repetitive which is too bad for such a polished game. Very very very good but having more variation in the different levels would have been amazing.

Great game, congrats to all of you

(+2)

we do introduce new "fun" minigames per level, maybe they weren't stated well enough? we also have a surprise at level 5

(+3)

No worries, I saw that each level had a new one. My issue specifically was that I'd spend lots of time trying to get my speed and angles right to get to the minigames only for them to be very short

They were fun but the reward of playing them felt small compared to the sometimes struggle to get there 

Regardless again, the execution was absolutely amazing and I definitely had fun playing it !

(+3)

Yeah! I feel this! Like I said in other comments. I believe that the weakest part of this game is the combination of  going from main movement to the minigames and making that smooth and meaningful. This is good feedback for a next jam we might do, where we could scope down a bit and focus more on one or two mechanics instead of having so many minigames.