We are definitely planning to give more insight to the player in future post-jam patches, we can see that feedback almost everywhere and we wholeheartedly agree. It's a bummer you haven't managed to finish the game - you can watch the yt vid to see how it ends (at least see one of two possible endings). In terms of mechanical mish-mash, we overall overengineered AI logic for what 8-15mins of gameplay time, but if a scale was bigger, that would fill a lot better since we would have enough time to teach the player each mechanic individually.
Clowning won with seriousness in this one! Thank you so much for playing and giving feedback, appreciated <3