The aesthetics of this one are great, from the squeaky shoes of the clowns that echo to the sounds of the weapon. It's really interesting idea, and the storyboard style intro is pretty cool as well, though I wonder if that could have fit the game art style a bit better.
I unfortunately got lost though, and was unable to progress, as I kept getting clowned on by the - uh - clowns.
I really liked what you were going for with this one, and it has good potential to be a fun little roguelike styled experience, though the difference between the bullet types took a little getting used to. Being able to double-tap an enemy with the same bullet type to remove them sort of felt that the individual rounds weren't as useful - maybe a combo system of different colours for stronger effects?
I wonder if some kind of quality of life feature to help orient the player somewhat could work as well - but all in all, this was pretty fun to play!