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Firstly, 10/10 cat.

It took a second to understand what is going on, so I do think a small tweak on the "spin to match the arrow. Hold until it flips!" to make it slightly clearer would be helpful for players. I also at first thought that we had to stack the right suit based on the suit on the spin dial. There is also a small typo on the last line reading "will will". And I never figured out if it's total volume of cards that brings you higher up or the height of the tallest stack (I suspect the former). But I'm only saying this in the interest of "clean up" of tiny little things that might further improve the game.

Having said that, audio is amazing, visual is amazing. You've managed to put together the mood of the game very well, and a really creative and unique take on the theme. I love it, 10/10. 

Aww, thank you! I'm so glad you like the cat <3 and thanks so much for the feedback! 

I really appreciate the suggestion for clarity in the instructions and where your confusion it - thanks so much for that detailed feedback! I did update the game page instructions after getting some similar confusion feedback, so hopefully that helps for others who scroll down to see that. 

I had an earlier iteration where I was trying to match cards to the spot on the table, but I scrapped the code and kept the visuals because some players said it was hard to know the table was spinning without anything on it. I understand it's been a bit confusing for some, but I'm glad people are able to figure out how to get past that to get through the game. And yes, total number of cards is what helps you climb to the top - I tried to add a visual indicator of that to the right side that "builds" a card tower as you go, but it sounds like I could improve that visualization to not confuse it with trying to stack cards on top of one another in a perfect way or perfect place.

I'll definitely look to update the visuals and instructions if I continue to tinker with the game after the jam. Thanks again for the detailed feedback!