Okay, I'm glad I decided to play this one. I really enjoyed the stanley parable vibes of a narrator talking about what you are doing, and being able to sort of go against the narrator. I really like the experience, really nicely done.
I don't think the visuals were bad, kind of an aesthetic you went for with the blank rooms. But there was definitely room for improvement--in the maze room, in the distance I could see light seeping through between the walls and floors. The room with the big eye shooting a laser at you, while I get it it's a big fat laser, was way too bright I actually looked away from my screen or turned my character to face a safe wall.
In terms of audio, I like your choice of sfx when the player spins a thing that was nice and satisfying, and that it was just the narrator's voice most of the time. IMO what I think could be improved here is consistent volume throughout all the levels (perhaps sometimes you spoke louder or were sitting further away from the mic), and pronouncing your words better helps players understand better (this can be a factor at times if the player is busy trying to figure something out and not trying to pay attention to the narrator, a clearer speech makes it less effort required for the player to be able to listen.
Platforming, I mentioned this in the discord, but maybe the platforming for the pencil room could have benefited from a little more time making it a little more forgiving, especially since your game is not necessarily about being good at platforming.... I didn't struggle with the second platforming level. OR maybe I'm just terrible at platforming (which I am), and no one else faced this issue, in which case just ignore this paragraph :D
IIRC I read that you are considering making this an actual game on steam, then I would just request to have a mouse sensitivity and/or FOV slider in your menu. Oh and if you do put it on steam, you might need to change the head with the valve...lol.
The last thing ofc was the totally black room - nothing about it made me think I could leave the game and it would save my progress. Perhaps if this was a loading hint or a hint on the wall on the first levels, then the player might have considered leaving and going back into the game.
In the end, I'm very happy I tried your game. Definitely the most unique game I've played during the jam, even if I am a little motion sick from it. Great job man!
