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Hey thanks for trying our game and for your feedback!

We actually did add a little diamond at the top of the player sprite to assist with being able to see which way you're facing even during a spin, BUT perhaps it is still too small. I also really like the idea of having an entire part of the ship that doesn't move during the spin just to add visual clarity, something for us to consider for sure!

We also really wanted to keep the game challenging, as bullet hells usually are, and it just wouldn't be as satisfying to beat if it were too easy, so there was a lot of tweaking numbers in that regard, and if not for the deadline we might have continued to do so. To top it off, I'm simply not as practiced at bullet hell games in general, so it's likewise a bigger challenge for me and usually takes many more tries... lol.

Really hope you still had fun though, and thanks once again for the feedback and suggestions <3