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The score counter is a bit bugged.

Anyways, it's a great game, i like the aesthetics, I like the combos, we can be really creative with the given slices. More clarification needed on some slices tho. I don't really like, that if you score 3 clowns, you are out just like that, especially that there is an instant kill slice, but it adds intense near miss moments, I guess.

The way I would've made the clowns mechanic is that it's not game over, but you don't get money for that token. Bc if you are out of tokens, then it's a great way to end the game. You obviously get increasingly more money, so buying tokens isn't an issue later on, but if the token's price also scales up, then this game could be a pretty addictive roguelite :)

Thanks for playing! I think you actually described exactly how things already work. I'm wondering if what you actually experienced was that the first time you hit three clowns was after spending your final token, and you didn't have enough points saved to buy more tokens. The loss screen appears immediately if you have no tokens and not enough points to buy more tokens and there's no feedback to explain what's happening, so it may have looked like getting the three clowns triggered the loss condition directly. Sorry about the confusion there, the loss condition could definitely use a clarifying animation :)

Did I really? Lol

Now that you say, i don't remember if i've seen an actual game over screen, so i think i did not, but i also remember a moment where i had to start like from scratch after having 3 clowns. I can't test for some days now again, but i will check it later, so i can adjust my ratings :)