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phasmidgames

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A member registered Nov 09, 2025 · View creator page →

Creator of

Recent community posts

This is a simple but fun game! I like the concept a lot and it's very satisfying to get rocketed into space after chaining a few coins. My main thought was that the coin chaining feels pretty random to me. I almost wish I shot up a little slower so that I had a split second to see coins coming above me and steer towards them. But honestly it's pretty fun as is, so maybe the randomness is fine!

Nice work! This is a fun concept and I like the idea of a bullet-hell where you can get an i-frame with the 'spin'. The biggest thing I want to see is more juice! Some actions have either weak or unclear feedback. For example, sound, animation, and/or vfx cues would make hitting enemies feel way more satisfying! Cool game overall :)

Thanks for playing! I think you actually described exactly how things already work. I'm wondering if what you actually experienced was that the first time you hit three clowns was after spending your final token, and you didn't have enough points saved to buy more tokens. The loss screen appears immediately if you have no tokens and not enough points to buy more tokens and there's no feedback to explain what's happening, so it may have looked like getting the three clowns triggered the loss condition directly. Sorry about the confusion there, the loss condition could definitely use a clarifying animation :)

Thanks for playing! Yes, seems like there's a few bugs around the score counter and large point values. Sorry about that!