I wish there wasn't a timer or stamina mechanic, as I don't really see the point in either, the game not being a speedrunning one. And the movement could have had some more "juice" by having coyote timing and jump buffering along with others, but overall cute little platformer!
Viewing post in Spin Knight jam comments
I understand that these mechanics are a little annoying to deal with, but I think they were necessary, otherwise, the player could just spin their way through the entire level. As for the timer, it was a way to tie in with the health system because the way it works was that when you're at one hp, a 15-20 sec timer starts and when it ends, you get your health back. But, during playtesting, some players would just wait there for their health to come back, which is boring. Since I didn't have time to make a better health system, I decided to add the timer. Thanks for playing and for the feedback, it is very appreciated!