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Thank you for your feedback! I'm still figuring out why this happens (using Godot 4). Do you happen to have any idea? I agree with you on the level-making. I used a very simple random tree placement for the jam as a prototype level, but I'd like to make more and better levels. The buff part is all still very prototype-stage too, so maybe with actual visual effects for each buff and maybe a separate UI indicator it will be better, think that would work?

(+1)

Unfortunately, I haven't worked with Godot, so I don't know how to solve this problem. As for visual effects for buffs – that's a great idea.