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There are definitely problems with jumping and turning – the animation works sometimes, but other times it doesn't. I'd probably make a few levels, but smaller, with less vegetation, and let buffs carry over from the wheel. That would make it feel more meaningful.

Thank you for your feedback! I'm still figuring out why this happens (using Godot 4). Do you happen to have any idea? I agree with you on the level-making. I used a very simple random tree placement for the jam as a prototype level, but I'd like to make more and better levels. The buff part is all still very prototype-stage too, so maybe with actual visual effects for each buff and maybe a separate UI indicator it will be better, think that would work?

(+1)

Unfortunately, I haven't worked with Godot, so I don't know how to solve this problem. As for visual effects for buffs – that's a great idea.