It's a neat game, cute presentation and everything, I'd just like to point out that, for an autobattler, having so may options you don't really get to know what they exactly do and picking them before starting feels like whether you win or lose is completely random. Maybe having fewer planets at the same time and have them be gimmicky to accentuate their qualities could make it feel like I'm more in control, with so many of them at once it was hard to track down what was exactly happening. Also maybe having to choose your composition while seeing the enemy's helps in strategizing a bit, don't think it will be that unfair since they're just CPUs , you could just beef them up a little if it's too easy. Anyway, this is a cute entry, good job!
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Thank you for the feedback! Unfortunately we spent so long trying to make the game actually work without breaking every 5 seconds that we only got to playtest it a couple hours before the deadline and we had the sudden realisation that it is completely incomprehensible to someone experiencing it for the first time but it was too late to fix it at that point :(