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AIO2

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A member registered 57 days ago · View creator page →

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Unique movement like this is hard to get right firs time, but it's alright, I got some enjoyment out of it! It feels a bit clunky when it comes to moving to the left, but I'll give you that the idea is interesting. Good job!

Thank you!! Getting the movement to work the way it did took me a bit, I wanted to have some inertia so it's a bit tricky to surround yourself with satellites, and so it actually felt like you were in space... or something, I can see why you feel like that, I added the dash to compensate a bit for it, I even made the base speed faster before releasing.

Surprisingly detailed and deep for a jam, kudos for that! Though I did struggle with battles quite a lot, on top of the seemingly RNG component, they take a bit too much for my taste and honestly, they need some more visuals or something instead of text to describe it, Pokemon still uses text to describe a lot of what's going on battles when its not as good as having some effect or quick number too show damage, ect. Perhaps that was a more of a taste subjective thing, but regardless, this has potential to expand into a bigger game! Can't say that for every game. Good job!

I honestly found the spin attack a bit lacking, maybe some sound effect,  making it bigger so it's less likely to get hit, and not having that much cooldown could've improved it. Lacks a bit of "juice" for my taste, but it is decently enjoyable and it is decently presented, something I always appreciate in jam games. Good job!

It took me a bit to get it but is fun so that's a success right there. It's a bit too small to my taste, but what I played was fine, so good job!

Polished, creative and well thought out! I wished I had something more interesting to say, but I guess that goes to show you did a great job!

Thank you!! I spent a lot of the effort into making the game feel nice with the average game juice techniques, and while there were some things I could've made a little better in that matter, it's nice to see people noticing it.

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Hey! Just wanted to tell you I've used some of your songs for my submission to a game jam, if you'd like to check it out, click here! (You're of course properly credited in the actual game page, hope that's acceptable!)

This was a real life saver for me hahaha, thanks for sharing your cool work with everyone.

Thank you!!!

Thank you for your words! ^_^

It's a neat game, cute presentation and everything, I'd just like to point out that, for an autobattler, having so may options you don't really get to know what they exactly do and picking them before starting feels like whether you win or lose is completely random. Maybe having fewer planets at the same time and have them be gimmicky to accentuate their qualities could make it feel like I'm more in control, with so many of them at once it was hard to track down what was exactly happening. Also maybe having to choose your composition while seeing the enemy's helps in strategizing a bit, don't think it will be that unfair since they're just CPUs , you could just beef them up a little if it's too easy. Anyway, this is a cute entry, good job!

Pretty awesome game you've got here! I did find the plunge a bit hard to understand at first but it was fine. The whole idea is cute and anything with decent game juice and presentation is instant good rating for me. Everything here is a textbook example of a game for a jam and I don't have much to add other than great job!