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AIO2

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A member registered 34 days ago · View creator page →

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Thank you!! I spent a lot of the effort into making the game feel nice with the average game juice techniques, and while there were some things I could've made a little better in that matter, it's nice to see people noticing it.

(1 edit)

Hey! Just wanted to tell you I've used some of your songs for my submission to a game jam, if you'd like to check it out, click here! (You're of course properly credited in the actual game page, hope that's acceptable!)

This was a real life saver for me hahaha, thanks for sharing your cool work with everyone.

Thank you!!!

Thank you for your words! ^_^

It's a neat game, cute presentation and everything, I'd just like to point out that, for an autobattler, having so may options you don't really get to know what they exactly do and picking them before starting feels like whether you win or lose is completely random. Maybe having fewer planets at the same time and have them be gimmicky to accentuate their qualities could make it feel like I'm more in control, with so many of them at once it was hard to track down what was exactly happening. Also maybe having to choose your composition while seeing the enemy's helps in strategizing a bit, don't think it will be that unfair since they're just CPUs , you could just beef them up a little if it's too easy. Anyway, this is a cute entry, good job!

Pretty awesome game you've got here! I did find the plunge a bit hard to understand at first but it was fine. The whole idea is cute and anything with decent game juice and presentation is instant good rating for me. Everything here is a textbook example of a game for a jam and I don't have much to add other than great job!