Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SpiderSink

42
Posts
3
Followers
A member registered Sep 22, 2025 · View creator page →

Creator of

Recent community posts

Really impressive for the short amount of time you had to work with on this. Cute creature design and good incremental build up. If you were to expand on this one area it’s lacking in is the visual variety.

You are evil and I hate you. Great game

I would let this little guy suffer for eternity just so i can hear that falling sound effect on loop

The way the legally distinct spinners clash is amazing and its really fun when it works but the parry timing is too inconsistent and it ends up feeling random whether or not you’ll win. Consider changing the way the spinning works because spinning the mouse in a circle that much will lead to wrist damage.

My favorite game so far in the jam! My only complaint is that the gorilla form feels a bit unwieldy and inconsistent to use but other than that perfect! Goblins!!

Really fun gameplay. If you develop it further I can see this become a fully fledged roguelike! Probably the submission most easily transformable into a full game I’ve seen in this jam

Made me really nostalgic for the learn to fly games and sunk a lot of time into trying to get #1 on the leaderboard. Really fun and cute. I only ranked 13th :(

A sincerely beautiful game. You managed to pack so much emotional storytelling into the simple gameplay of this game in such an effective way that I feel like it would’ve expressed itself fully even with on dialogue. Really well done.

Cute and creative, but its incredibly unclear what each bullet does so it took a while for me to get the hang of it.

I really really like the aesthetics and style of this game. The writing too is really well done and the atmosphere you’ve created here is incredible. However i feel like you created a game and then tacked on the theme requirement to it as an obligation rather than worked with the theme to create an interesting concept. Regardless I really enjoyed this.

Loved this game a lot but i wish it was a bit harder and no TNT. I feel like the game would have been much more engaging as a bullet hell style where the enemies are swarming you nonstop and you have to maneuver around them to last as long as possible rather than avoiding shooting tnt.

Incredibly cute! Such a unique interpretation of the theme and clever mechanic and theme integration.

I think the main polish you should work on is readability. The Ui is rough to get a hang of at a glance and some pop ups telling you what ability you got at the start would be nice too. Another thing I’d suggest is an small indicator pointing towards where the enemies are as the first 30 seconds of each run were just me moving aimlessly trying to find enemies based on sound. I’d also suggest having it so you take 3 hits before dying instead of 1 to make it feel more fair and easier to grasp what you’re doing wrong.

actually a really fun interpretation of chess. Unfortunately the knight is absurdly strong in this one compared to any other piece but otherwise really cool and definitely worth exploring this version of chess and refining it

really really nice visuals and physics are well done. I like the loop of gaining speed to attack opponents but its definitely lacking some polish and clarity.

Really really cool game with amazing visuals but unfortunately it feels very detached from the main theme. It’s also a bit lacking in friction when you’re going for a high humanity run since its just clicking on animals and churches and nothing else.

really nice loop. fun game with a unique style!

Really fun but a nightmare on browser

I love the art, and the gameplay is some of my favorite in the entire jam. My only issue is that i wish the buttons were mapped a little better, middle clicking when on browser would trigger the automated scrolling and would constantly get my game stuck and lead me to take unnecessary damage. I love the spinning mechanic but i feel like it’d have been better if there was a keybind to pull up the bullets as a toggle rather than holding right click as it made it feel a bit annoying and hard to keep track of what im trying to do

The most unique take on the theme I’ve seen so far! I honestly liked the difficulty, it was just lacking a tutorial to get things going but i feel like the challenge is part of the experience honestly. My only issue is that if you fail you have to retry from the first level which is more frustrating than challenging.

cute platformer! i agree with what other people have said about coyote time

Pluto was unfortunately taking a vacation in a neighboring solar system during the production of this experiment and was thus not able to contribute

i like the idea, getting her flowers and wearing the top hat was so cute. the mechanics were a bit awkward but its a good concept. it would be good to display the objectives to the player before they start the level, as i only happened to realise there’s an objectives button in the last level after dying a few times

Amazing incremental game. really fun system except for the wheel that feels like its intentionally designed to stop at 0 which is really frustrating. Shoutout goblins

this is a pretty cool game, i loved the art and the music was pretty good. great concept!

Adorable game, but i think you could’ve gotten away with having the spin be half as long my wrist is in agony ;-;

Really cute incremental game! Incredible pixel art, I just wish there was more to click on/engage with in the game as it just becomes a look away for a bit the moment you get the spin on its own upgrade for each stage

Really cute game! I love the artstyle. My only issue is that the voicelines felt a bit repetitive after a bit.

Very confusing and overwhelming to start off but really fun when you get the hang of it! love the visuals

Very fun concept but sometimes the projectiles would spawn in a way that was literally undodgeable and was a bit frustrating. But overall i loved the art and theme!

i love ghosts and i love sushi. awesome game!

i enjoyed this one a lot, and got a bit addicted to it. i liked the art and the feel of the game, would definitely like to see it expanded

this is pretty fun its kind of addicting. i like the visuals showing the possible orbits and i enjoyed experimenting with them

nice cover art! the spinning effect and linking it to sanity is interesting, but i couldnt really tell when i was winning or losing, and some music and sfx would definitely add to the game

its a fun game with a simple concept, but i struggled a bit trying to understand how the controls worked

i really like the premise, the art, and music. while i was excited to try the idea of matching their spinning speed, it felt impossible to accomplish most of the time

I love the concept. but i wish the diamonds were a bit less spread out as it felt hard to get a proper run going. I feel the fun in these types of games is found more in how consistently you can maintain a certain pattern of motion while hazard increase rather than hoping the rng blesses you with what you need to get further. Ie. more hazards, more diamonds would’ve been nice. But overall i loved it!

Why does fred have to die for the sake of efficiency :(

Thank you for the feedback! Unfortunately we spent so long trying to make the game actually work without breaking every 5 seconds that we only got to playtest it a couple hours before the deadline and we had the sudden realisation that it is completely incomprehensible to someone experiencing it for the first time but it was too late to fix it at that point :(

My favorite of the feet based games in this jam