The visuals and audio are really solid here. I love the design of the menus, they're so strange and cool (if not quite as user-friendly as a typical design). I found the opening level to be a little inconsistent, the door would open a different amount each time I spun the valve. I'm also unsure how the player is supposed to know where some of the traps are, it felt a little unfair as I was dying to the spikes quite quickly. I reckon this would be super cool if a couple of those gameplay flows were tightened up a little bit! I can tell a lot of work went into this, good stuff!
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Thanks so much for the feedback! I'm really glad you enjoyed the menu design! About the door, the amount you spin the wheel actually determines how high the door opens, so the different opening heights are intentional. There are also subtle hints on the ceiling throughout the level. Sometimes they indicate where a trap is, and other times they show the safe path, so players are encouraged to pay attention to their surroundings. That said, if those hints weren't obvious enough, I'll keep that in mind for future improvements.
Thanks again for playing and for the thoughtful feedback :D