I palyed it a bit further and I am not sur eif I am ovelrooking soemthign again:
now I got anew: boulder shoes, book on swimming, nimble glove, ice cold flame.
I think I have seen everything in the normal water levels, like the areas where cowboy was and such.
and righ now, still, gotta kill our spider girl.
in the room with the 1 skeleton, I followed the red water flow and arrived at what I assume is the pool we gotta use and place the rock at.
jsut no lcue where to place it, as I dont see any pondering place?
top and left room are blocked by metal spikes.and I already activated the teleporter here, whcih is likely unrelated to spider girl.I can hit the beel in the east as much as I want too, looks like spider girl will enver suddenly come to this room.and yeah, no clue how or where to lay down that rock.dont really see any ponderign place on the ground...
Viewing post in Cronus' Tomb: First Quest comments
There's a ponderable table with a vase on it in the bedroom with the 2 big beds at the north corridor, that's a clue for the room with all the big piles of bones around the middle of the bleeding house, which has 4 skulls sticking out that you can stab. (This'll open some doors in the downstairs sewer area)
okay, just beat the first iteration again. given that upon the next runs start, i am bakc at 1 star, i guess this reallz will run indefinitely :-) good game, was really nice. glad one could get almost everything (except swimming gear) even in the initial run if you knew where to go and knew the codes :-)
I'm very glad you liked it! Looks like you've gone through all the main story, yea.
( There's actually also a secret ending you can get from loop 0, once you know all the secrets. You have to find 2 slate halves; one of the locations is hinted at in the writer's notes )
Thanks so much for playing, it's been a real pleasure.
By accident/searchign I even stumbled upon the first half but didnt look further for the second half.
Can't say I really udnerstood much of the main story, klore or the archeological stuff, vases and such.
I cant really be bothered to think too much about it either.
it's obvious that loop 1 happens before loop 0 for cowboy reasons.
and loop 2 was just wtf.
Maybe I will speedrun through loop 1 and 2 again so I can go for that secret ending in loop 0 :-)
So long as you've unlocked the writers notes, if you reset your save from the settings menu so that you're back in the starting cave, you should be able to go through an extra doorway to the south of the starting room, which'll let you skip to whichever loop you want. ( Although you should start on loop 0 anyway. )
I don't know if I should outright spoil the story of the game, but you're 100% right about loop 1 being before loop 0, time/history manipulation is supposed to be a big theme. (Loop 2 is you getting unlucky like Cronus warns & becoming who you see in that room during the other loops) There are some extra clues that you can find here or there if you haven't, for example, you can bring Cowboy to visit the scared guy to learn a little bit more about them; although the story is moreso intended to be allegorical.