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Yeah that's fair, it was all done in such a rush, it's not my finest UI work 🫠 

Super spin gives a 1.25x multiplier and halves the chance of you landing on a dud, and it some of the modifiers change it. It's mostly there to give you a sense of agency lmao, otherwise it is just a random number button 😂

I need to figure out how to give the player even more control though for sure. It is completely out of your hands, maybe it needs more modifiers that change the wheel 🤔 I'll have a think!

The UI is honestly fine overall just wanted to share what i noticed :). 

In regards to more player agency, not to needlessly plug my own game but I added a mechanic where you spin your cursor around in the opposite direction to slow down the wheel during a spin. (though people have a really hard time understanding that mechanic in my game 😭)

For your game if you wanted to give more direct control I imagine something like rapidly pressing spacebar slows down the wheel slightly, and the faster you press the more you slow it down. So you can nudge the result if you get good and judging the spin and how fast to slow it down. But also i assume your wheel decides the result as soon as it starts spinning?

Thanks 😁

I'll have a go, but you're right - it does decide the result, and because I'm slightly insane... The entire thing is server-authoritative to make sure the leaderboard is unhackable 😂 so I'm thinking the player agency might have to come more from moving things around? Maybe I need to have multiple wheels, and you can decide the order. Maybe you also roll addition/subtraction/multiplication/division, and it's up to you to get the best scores - so if you get a dud, maybe you put that after a subtraction so your score is -0, that way you can make the best of a bad lot