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You are so kind. Thank you!

Can't believe I forgot to put in "w" and "s" as subs for the arrow keys. *facepalm

I did it for other games I've done and even remembered for this prototype but got too lost in development and forgot it. If I get a chance to update this game, I will absolutely add in those hotkeys too.

Now that you mention it, timing things to the music and getting more into the "rhythm" of it would be a fun thing to experiment with. I actually sorta did this with a current game of mine called Now With More Plunk. Not exactly a rhythm game, more an incremental, but the music is all dynamic and responsive to player inputs. I wonder if I could pull off something similar for this game too.

Regardless, I really appreciate your comment. If only I'd seen it earlier! Maybe I could've gotten "w" and "s" done in time haha.