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(+1)

really cool idea. i dont know if its a genre but felt like geometry dash, the music, artsyle and timing ur inputs, kinda like a rythm game, but progressive, really enjoyed it. wish the arrow keys could be changed to w and s, and then the right hand would be free to use the mouse for the shop. it took me a while to figure out that i could just use the keys to browse the shop, but it could just be me, if i see a menu i try to use the mouse to click unless i was told beforehand space and arrows work. the sound design and visuals are incredibly good, really satisfying sfx. i do wish the bgm was a genuine loop, and i couldnt hear the moment it loops. also if it was supposed to be a rythm game the bgm could be longer with a drop (i might be comparing to geometry dash too much tho) and perhaps the things u pickup be timed to the music (again,only if the idea was a rhythm game). really fun tho, took 7.5 minutes to finish it. if this were to be a full rhythm game with more complexity and stuff, i can definitely see myself buying it and playing casually for funsies. also net positive that unlike geometry dash there arent craxy flashing lights. i dont have epilepsy but it does give me a headache, so good to see a game like be enjoyable and not migraine inducing.


also dont take the stuff i said too seriously, im awful at getting my thoughts across thru text.


overall very fun definitely would play again if it gets expanded as a full game

(+1)

You are so kind. Thank you!

Can't believe I forgot to put in "w" and "s" as subs for the arrow keys. *facepalm

I did it for other games I've done and even remembered for this prototype but got too lost in development and forgot it. If I get a chance to update this game, I will absolutely add in those hotkeys too.

Now that you mention it, timing things to the music and getting more into the "rhythm" of it would be a fun thing to experiment with. I actually sorta did this with a current game of mine called Now With More Plunk. Not exactly a rhythm game, more an incremental, but the music is all dynamic and responsive to player inputs. I wonder if I could pull off something similar for this game too.

Regardless, I really appreciate your comment. If only I'd seen it earlier! Maybe I could've gotten "w" and "s" done in time haha.