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8BitCurls

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A member registered Aug 05, 2025 · View creator page →

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The truest incremental game of this jam. No wonder it has such high ratings on incrementaldb. Scratches the itch perfectly!

It was a little slow in the beginning, but I immediately steamrolled once I started buying the bingo upgrades. Would've been nice if the progression had been a little faster in the beginning and then a little slower at the end, but that's my only real complaint. This was a solid game! I can totally see it as a Steam release.

Thank you! :D

Ah! From the creator of Grapple themselves. Thank you. :)

Yeah, actually! Those are EXACTLY the kinds of things I was thinking could be expanded on. Great to hear someone thinking the same way. :D

I’ll try to make it harder in any updates haha.

Thanks for that! I totally should’ve experimented with different enemy types. Or just adjusted the way enemies spawn.

I may indeed expand this game. :)

Sleek, stripped down to only what it needed, and a retro vibe. What's not to love? The spinning felt a little bit clunky, but that's basically the biggest complaint I have about this. Solid arcade game!

Oh my gosh, really? I've been running into performance issues, and this might LITERALLY be the solution. I am so grateful you mentioned this. T~T

I'm gonna check out the video. :D

Wow, thank you! 

You’re not the first person to mention they didn’t notice the text hahaha. I’ll have to make it more obvious.

Super glad you tried it though! You were about 4 upgrades from beating it. :)

You’re making a rhythm incremental game too? No WAY. I’m so glad you commented. I’ll absolutely check that out.

So, this will likely be the last game I play for this jam. I've played quite a few by this point. Many games, many mechanics, many spins to win. And I have to say, this probably ranks among my favorites. I haven't played the Stanley Parable but have heard much about it, and this made me feel like I'd enjoy that game quite a bit too. This was fun and innovative and unexpected and actually such a pleasure to end the jam with. Glad you encouraged me to play! I hope you continue to develop it because you'll make a lot of people happy. :)

Reminds me of those old RPG games I used to play as a kid!

Everyone has complained about the lag. And rightly so. xD I'm soooo sorry about the lag. I should've tested this on my potato before submitting. But thank you!

I consider this a huge compliment! I actually haven't played very many timing games myself, so hearing from someone who does enjoy those games is incredible feedback. Thank you!

Yeah, rip the lag. I didn't realize it was gonna be so bad haha. I'll patch it once this game jam is over.

:D

For some reason, I found this game incredibly difficult. I died a number of times and restarted even more to attempt to beat it and only managed to survive the second expansion once. Maybe I just got unlucky?

It seems like it has great potential, though, and I wish I could've managed to beat it haha.

6-7 FOREVER

Alas, I got stuck in the wall and then was unable to complete the level. Wasn't sure how to restart without redoing the entire game, so I left it here.

Having said that, the portion of the game I played felt very on theme. Haven't played a game where you control obstacles AND attack at the same time with the same button. Pretty cool.

A few in-game prompts/instructions would be nice. :) I eventually stumbled into how to play the games, but not knowing how to play them definitely took me a second to adjust! I realized after the fact that the page gives instructions on the mini-games, so maybe that was on me. I have a habit of just diving straight into games.

Really cute story. Visual novels aren't really my thing, but this was cozy and nice, and I was glad to have experienced it.

I, uh, might've misunderstood or something? I mindlessly spammed space like crazy for enough cards that the screen was covered and then just hit left/right as the floor rotated. I was confused at first, but that's on me; I didn't read the literal instructions to the left haha. Once I read those, it was pretty straightforward. I loved the cozy aesthetic.

Nice little game!

A couple small items before I forget:

  • Wish there had been a smaller set of keys to press. I feel the spin could've been implemented with a double press of space, leaving normal left click to launch. It's literally just one key, but my poor brain fought it the first half of the levels for some reason
  • Pressing "e" again should fast finish the text. I spent a while waiting for the dialogue to finish
  • This game was murderous with a trackpad hahaha. Took me like 8 minutes.

Okay! Now that the small stuff is out of the way, I gotta say, I was a big fan of this. Which is saying something because I'm not the biggest fan of platformers. I thought the theme/narrative was SO FUN, and the levels weren't too difficult at all! When I saw a "Celeste"-like, I thought I was going to rage quit. But no, it was very enjoyable. Even with my lack of mouse.

I hope this game does well in this jam. It's very well made. Thanks for making a platformer I actually enjoyed. :)

I have finally, finally started understanding why people have been labeling this an incremental game. For a long time, I was like, there's no "numbers go up!" at least not beyond what normal games have. But it's comments like these that have made me slowly realize that the feel of an incremental is the feel of a game unfolding and gradually expanding, and you slowly conquering the beginning parts of the game until they're no longer so manual. And that is, evidently, exactly what this game is.

Thank you so much for your kind words. :)

Admittedly, I did struggle with this game. I didn't understand if I was supposed to complete a track like a racing game or if I was supposed to smash enemies or what.

But after a few deaths, I figured that the point was to kill enemies, and I started smashing into other tops, and that was pretty great! Getting knocked off the center platform only to land in some other plane was actually super fun. I know there are a lot of entries with tops or Beyblade-like things, but I've never seen one with maps so large and synthetic. That part alone is super cool. Really loved the map designs.

It wasn't super for me, but it looks like a lot of people enjoyed it, and I can tell a lot of time and love went into making this. I wish you all the accolades. :)

Totally agree. I should've tested on my potato laptop hahaha.

Likely like many others, I found this game from your YouTube channel. Gotta say, you've nailed the derpy delicious artstyle. It is such a pleasure to look at and experience.

Having said that, maybe I'm just bad at the game, but despite even perfect runs in Flappy Bird, I couldn't beat level 3. The coworkers would linger so long despite my spacebar mashing that even no death runs wouldn't let me finish in time. I only just barely beat level 2. The difficulty curve feels really steep to me (considering how easy of a game it is haha).

Loved the style and vibe and theme of the game though. Very big fan.

Absolutely heckin' FUN game. I'm a little stingy with my ratings for creativity and theme, but I think you're the first game that didn't have me hesitate at all. If this isn't spinning to win, I don't know what is.

So happy that you advertised your game on stream or I never would've found it. Super fun! Quite unique! I thought the damaging system was harsh until I realized that papers protect you (I misread the tutorial), but then the game was fine.

It was slightly annoying to not be able to dash while I had computers because I wanted to use the computers on specific enemies but then couldn't evade as well. But overally, really loved this game and concept. 

It did indeed take me a second to understand how this game worked. Without many moving animations, I actually thought my game was bugged.

But, after about 8 rounds or so, I finally understood that we're going around in a circle and shooting ourselves/each other. It's a minimal game, sure, but by the end (round 28), I found myself feeling shots of anxiety whenever I clicked the "pull the trigger" button haha. Loved that! I haven't felt that feeling in almost any of the other games I've played.

Ha! I got rate limited too. xD Took me like 24 hours before I could comment again, which felt like ages. I'd love your rating on my game. https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4690755

And obviously I'm checking yours out right now too.

You have earned your freedom, brother.

The little details you mention in your comment help me incredibly. Thank you so much.

You're not the first person to mention the confusion around the comets. That's great to know too. I obviously need to do some reworking around this to make sure it's, you know, not confusing haha.

Oh shoot, that's awful hahaha. I should've tested on my normal laptop instead of my work horse. This game definitely needs more than 5 FPS LOL

Thank you. :)

I shall make a harder version. >:D

What a compliment! Thank you! Especially since this is my first game jam and I'm a solo dev. :D Truly, that means so much to me.

I'll definitely fix the lag if I keep working on this game haha. I didn't realize it would be such an issue, but tons of people have reported it. Whoopsie.

Woooooo. Thank you!

I wish you good vibes and good games in return. :D

So glad you liked it. I very nearly didn't add sfx at all; those were a late submission. Seems like it was worth it!

What a great, polished game. The artwork went so above and beyond what it needed to and I loved that. Absolutely nailed the serious vibe of the jam.

It was probably my own fault for trying to play this on a trackpad but that was quite hard hahaha. But I really did love that you focused more on quality than quantity. There are a number of games this jam that are long but stretch out that experience, but you really jam pack (ha) a good game into a short time, and I respect it.

Lookit this, the makings of a real incremental game. :D As someone who was working on her own incremental, I loved the cute aesthetic of this. Great jam game!