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(1 edit)

Thanks. Yeah it's challenging to balance. We aimed for something like Slice and Dice where randomness is embraced but you're given the tools to play around it. 

Regarding the  draw issue, there are hand size upgrades later on but a spell for drawing at the cost of mana would be good.

The mechanics definitely have a lot of potential and maybe I'll revisit this mechnanic from a different lens in the future. Perhaps the deck part is unnecessary.