Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Very enjoyable, reminds me of Balatro but PvP in some ways. What I've really enjoyed:

- The visuals and audio are spot on for these kinds of games, especially when you get an insane 3x2 grid of swords going off ham with the BLIM and BLAM like you're in a proper slot machine. I love dopamine.

My biggest area of improvement as a suggestion would be:

- The game can hop back and forth between extremely hype moments where you deal 100+ damage, to a series of bad rolls where you're just rolling shields, mana which feels like it slows the pacing down a bit. I've only played up until when my grid expanded once so I may have missed this but maybe if there was a way to re-roll the actual reels you pull (not just the tiles inside the reels)? 

(1 edit)

Thanks. Yeah it's challenging to balance. We aimed for something like Slice and Dice where randomness is embraced but you're given the tools to play around it. 

Regarding the  draw issue, there are hand size upgrades later on but a spell for drawing at the cost of mana would be good.

The mechanics definitely have a lot of potential and maybe I'll revisit this mechnanic from a different lens in the future. Perhaps the deck part is unnecessary.