Hey thanks for the detailed feedback! We’ve been hard at work the past 24 hours and have addressed some of what you pointed out.
- Fair enough, it was never explained. It is not supposed to persist between runs so that’s something I’ll look into. It’s meant to be a permanently upgradable thing but didn’t get around to implementing it. The upgrade button explains it in a tooltip but the symbol doesn’t have it.
- I wanted to do this but failed to have time. Now the spell upgrade menu that we added basically serves this purpose (the downside being you can’t use it during battle).
- Yep, status effects have tooltips now, as do spells.
- Hm definitely not intentional, sounds like a bug. It is supposed to reset health to full.
- Yes there is now a tutorial page explaining mechanics and the strengths/weaknesses.
- Yeah that’s a bug. We intend there to be a max on the number of slots you have (16).
- Yeah will add a way to back out to the main menu, probably via the Esc key.
- There was a bug with status effects as you pointed out later that probably made it much much worse. It should be fixed now.
- Haven’t had time to think about this one but it does make sense! Slay the Spire does it pretty well
For the bugs: confirmed all of them are fixed now.
You didn’t sound negative at all, you pointed out a lot of the same pain points we faced when testing the game. I really appreciate the time you took to write all this out!