Hello! I played 2 runs of your game, on the second run I made it to level 10, which seems to be the first boss! I have some feedback:
- It's not entirely clear what the eye symbol means until you upgrade it, or that it seems to be persistent between runs (is that intentional? It kept the higher value when I restarted, but it reset when I reloaded the page despite my other upgrades still being there). Maybe add a tooltip to it?
- I know you're working on the adding spells functionality, but it would be nice if there was a 'spellbook' menu where you can see what spells you do have, and their costs, or at least possibly add a spells cost to it's tooltip? I learned what spells cost as I went but it's not immediately obvious
- Is there a difference between 'confused' and 'stunned'? Do higher numbers increase potency of things like poision/healing or just their duration? In general I think buffs and debuffs could use some clarity maybe, -again-, with a tooltip
- It seems that when you lose a run you start the next run at 50% HP. I assume this is intentional given the "You crawl away" message, but it feels odd without anything telling you that it's going to happen. This did not happen when I reloaded the page, I was at the full 100% HP for my next run after that.
- The tooltips indicate that different spells have different damage types. I assume some enemies are weak to certain ones, however I didn't really ever get any sense of which ones were which (outside of just logic, I would assume the fireball enemies are weak to water)
- When you get to a large number of active elements or elements in your wheel on the upgrade screen it would be nice to have a scroll function maybe?
- Maybe add some way to return to the main menu from inside the game? Even if it would end your run, having to click "end turn" until a monster kills you is tedious, and as mentioned above reloading resets your vision stat.
- The purple enemies that look like atoms can stunlock you for a while if RNG favors them. This isn't really an issue I suppose, but it was annoying, lol.
- Possibly add consumable items? RNG can really hurt you if you don't roll any earth or wind symbols to heal/give yourself buffs. Reorganizing your wheel mitigates that somewhat, but having like a potion option on the rewards screen could be cool!
- I found a couple things that I think are bugs:
- When you have multiple enemies on the screen and 4 or more offensive spells available to you it does not seem to be possible to click the rightmost spell on any enemies that are to the left of another.
- On the upgrades screen it didn't seem to let me put two new elements next to one another
- The number on the stun icon on an enemy was not displaying properly at one point I think. They were stunned for several turns even though the number was showing '1' and I was not casting any more spells that could cause stun. This was on a purple atom enemy in room 5, if you're trying to recreate the bug
I hope that doesn't sound to negative, my goal is to be constructive and help the game improve! Overall, I really enjoyed this game! I thought the art was very good, and I like the font you used for the title card and things. I want to come back to it when you add the gain new spell functionality!
Have a great day and good luck in the Game Jam!