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The game is actually so good! I love the little character, and the fact that its eyes follow the inputs. The only thing I'd really change is adding some indication that a level has been completed. I ended up playing the same level about three times before I realized I'd already beaten it lol. I'm not sure if it's a bug or if I was doing something wrong, but the SFX volume didn't seem to change when I turned it down in the settings. It didn't really affect my enjoyment, though. I also noticed that if you open the settings, you couldn't die anymore but I could still keep moving until I changed directions when you can die. Not sure if that's intentional or just a small bug I happened to find. Either or I loved it lol

Overall, I really liked it! Great job!

Glad you liked it!

The SFX volume does change, but you need to hit the restart button for changes to take effect. Admittedly,  I probably could have made it so that it updated on the fly, but the settings menu was a last-minute addition. Also, I just now realized that the difference between the max and min settings are only about +-10 dB, so it may not be super noticeable.

I'm not sure what you mean by the bug where you can't die, because I tried doing that and I couldn't replicate it. The being able to move while the settings were open thing is 100% a bug though, and it's because I made it so that the ball node could still move when paused (hence allowing the rotation gimmick to work). But that also made it so that I couldn't pause the ball, even if it made sense to when opening the menu settings. I probably could have implemented that better, in retrospect.

The best way I can explain it is on the Turbines level. If you open the pause menu and leave it open, then drive into the spikes on the left, they don't interact with the player or kill them. It's a pretty specific bug since you mainly have to intentionally do it, and as soon as you rotate the screen again, everything starts working normally. 
i hope that explains what happened better lol