Yeah, fighting everyone's muscle memory was kind of the goal, to be honest. It's a lot harder to forget something when it actually makes you stop and think. I'm really glad the mechanic ended up being more fun than frustrating in the end. Thanks for taking the time to play and leave a comment!
Blix0G
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Thank you for playing! I completely understand that feedback. I definitely wanted to add a lot more to the game, but since this was my first attempt at game development, I spent most of my time learning everything. I hope the lack of variety and features didn't hurt the experience too much. Again, thanks for taking the time to play and leave feedback.... it really means a lot!
I would have loved to add more events, like cars chasing you or other things happening during the levels, but honestly I had no clue how to make something like that yet or even where to start. If I continue working on SPIN OUT after the jam, learning how to add things like AI cars is definitely something I want to look into. Thanks again for playing and leaving feedback!
I completely agree with the feedback. The visuals and sound effects definitely need more work. Those were 100% the things I struggled with the most. If I continue working on the game after the jam, adding more polish and juice is one of my biggest priorities.
Thanks for taking the time to play and leave a comment!
I haven't heard this feedback yet, but honestly it makes a lot of sense. I'll definitely look into making the collectibles easier to pick up, because I can imagine it's pretty difficult to collect something that small when you're already focused on controlling the car.
Thank you for taking the time to play and leave such thoughtful feedback..... I really appreciate it!
I'm glad you enjoyed the driving! I also understand the feedback about the visuals.... it definitely seems to be something a lot of people agree on. Since this was my first attempt at game development/digital art, I was honestly a little scared to spend too much time on the art and end up with an unfinished game. I figured it would be better to have a finished game with simpler art than a beautiful game that wasn't finished or enjoyable to play. If I continue working on it after the jam, improving the art is definitely one of the first things I want to focus on.
Thanks again for taking the time to play and leave your feedback!
Thank you so much! I'm glad you enjoyed the mechanics. I also completely understand the feedback about the levels. I wanted to add a lot more variety, unique events, and things to interact with, but I really underestimated how long learning to code, creating sprites, and building everything would take for my first game. If I continue working on it after the jam, making the levels shorter and more varied is definitely one of the first things I'll improve.
I actually had the same thought while making it and wondered if I should turn it into more of a racing game instead. In the end though, I liked the story I had built in my head too much, and I knew that with how long everything else was taking, I couldn't just flip-flop and change the entire direction of the game.
Thanks again for taking the time to play and leave such thoughtful feedback... it really means a lot!
Really fun, honestly! My enjoyment was a 10/10.
The only thing I'd love to see is a little more personality in the game. I think adding a story or even a main character with some personality would give me something to get attached to, rather than just playing as a red box. I think it would make an already fun game even more memorable. But that's just me.
Great job!
Thank you so much for playing! I'm really glad the one-direction driving ended up being more fun than you expected. I also completely agree with your feedback. I wanted to add a lot more things to destroy, better crash effects, and make each level feel more unique, but I really underestimated how long making and putting everything together would take as this is my first game.
I'm really glad you enjoyed the ending though. Thanks again for taking the time to play and leave such thoughtful feedback... it really means a lot.
I can definitely see how it could come across that way, but it actually wasn't meant to be political at all. The idea was just to create an absurd world where everything "right" had been outlawed. It wasn't intended to make any real-world statement. It was always meant to be a silly, over-the-top story.
Thanks again for playing, and congrats on getting the gear!
The best way I can explain it is on the Turbines level. If you open the pause menu and leave it open, then drive into the spikes on the left, they don't interact with the player or kill them. It's a pretty specific bug since you mainly have to intentionally do it, and as soon as you rotate the screen again, everything starts working normally.
i hope that explains what happened better lol
Thank you! I'm really glad you enjoyed the drifting. Forgetting that turning right was illegal seemed to happen to a lot of people at first.
As for a sound, I honestly didn't think about adding a reminder sound because I was really the only person playing the game while developing it. I didn't have anyone to playtest it, and I'd already gotten so used to the mechanic that it never crossed my mind. That's actually really helpful feedback. Thanks again for taking the time to play and leave a comment... it means a lot!
I'm really glad you enjoyed the concept and the driving mechanics. I completely understand what you mean about the levels feeling repetitive. That was something I wanted to improve, but I underestimated how long creating unique assets and layouts would take, especially since this is my first game. Thanks for playing and for the feedback. I really appreciate it!
