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(+1)

This was a fun little roguelike. The spinning mechanic worked well. I like the inverted controls when dizzy. I think the spinning meter could be more noticeable. Most of my attention was on the character, so a second bar above the character's head with the dizziness would be nice, rather than having to glance at the corner of the screen. I like that you had different characters to choose from. I tried the Dwarf and the Bladedancer. I really liked the speed of the Bladedancer, even if the dizziness was more of an issue. The luck of the shop certainly affected how well runs went, but worked well for the style of game. It would be nice if you could auto-collect potions at the end of a wave, like you do coins, or have a bit more time to run over and collect them yourself. That would have helped me survive a lot longer, as I often wasn't paying attention to the timer and was too far to get them when the wave ended. It also would be nice if you added the mouse button as an input option for attacking. Since you already have the mouse for the other UI elements, it makes sense to keep your hand on the mouse and use left click for the attack.

(+1)

Thanks so much for playing! I really like the suggestions and will probably end up adding them the next time I work on this project.