The intro you can thank our designer @Flora and 2D artist @Sirius!
Yeah the flying we balanced the best we can whilst also trying too keep like you said the sense of reward once you get used to it. Plus it being the genre of a fodian rage game we also didn't want to make it too easy as well. Was definitely an interesting one to balance during the development with testers. But something for us to consider for the future is balancing it a bit more possibly. May i ask what parts of the flying you struggled most with?