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The intro you can thank our designer @Flora and 2D artist @Sirius! 

Yeah the flying we balanced the best we can whilst also trying too keep like you said the sense of reward once you get used to it. Plus it being the genre of a fodian rage game we also didn't want to make it too easy as well. Was definitely an interesting one to balance during the development with testers. But something for us to consider for the future is balancing it a bit more possibly. May i ask what parts of the flying you struggled most with? 

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the first attempt was most of the time the best, but once, falling down to the ground, i wasn't able anymore to have the machine not tilted anymore. 

it does take some practice to control it more but judging of most comments we should of done more balancing. I do promise though that it is flyable haha but obviously I've had practice with it all week during development. But yeah if you're falling and spinning by design it is meant to be hard to control though if they is enough space they is times where you can catch yourself mid-air. They is ways to get it to not be tilted anymore when going up but you have to be delegate with it but more often than not you will be moving left and right when trying to go up straight. Thanks for the feedback!