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jarkko.schaad@outlook.com

17
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A member registered Jan 24, 2025 · View creator page →

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(1 edit)

Thanks. Noted, that the explanation could be clearer. 

The hitbox of the bigger metroids is 1.5 of the size of the mesh.  maybe i should make them even bigger.

Gonna check it out then

Awesome gem of a game. Love the visuals and audio. 
The only thing I would like to see to be changed, is that the shop can be used with keyboard somehow :). 

the first attempt was most of the time the best, but once, falling down to the ground, i wasn't able anymore to have the machine not tilted anymore. 

Love the visuals of intro and game. Sound is on point. Great concept, but controls need a bit of balancing. It is too hard imo. But sense of accomplishment might be great once managed to finish. 

The game mechanics lacks a bit the nice visuals and sounds. 

I started to play the game, because of the nice title artworks. Just realised, how important this is. 

Funny little game. I got a bit motion sick tho. Funny, that you mentioned that on my game, where I had no problem with :D. 

I faced a few bugs. At one point TNT was not exploding anymore and enemies dealt also no damage to the player at one time and pushed the player just around the map. 

Good game. 

Nice game. Start feels a bit slow, but is getting better with time. Like how you used the mousewheel for up and down targetting and the visuals on the HUD.

I'd prefer a crosshair. But I respect the design desicion. I am probably just a bad player :). Some nice Music and maybe SFX with more impact would be nice. 

thanks bud. Yeah, no volume slider. There was unfortunately no time. I did automate the high tones to lower volume, in the DAW it was okay, but exported as WAV, it made that terrible noise. 

Glad you liked it. My record is 19. 

Love how serious the game is. 

i am really down for the visuals, audio and mechanics. A bit too hard for me tho. 

Liked the game overall. Enjoyment would have been fully 5 stars, when there would have been a visual or audio sign, when the magazine is empty. And sometimes, when to much button pressed together, the controls were not working anymore. Overall, I had a lot of fun.

Great soundtrack. 

Love the visuals in the spacecraft. And the idea overall. 

Lacking a bit of information. I was able to find out, why I have to use the hamsterwheel and why I need to build up the shield. But what is the reason, why I should do the ship control minigame. It felt, that I do not gain something from it. Sometimes it was a bit fiddely to enter the minigame, maybe make the interaction collider a bit bigger? 

Enjoyed it overall. 

Love it! Especially the unique game mechanic. Really enjoyed the playthrough, where i was able to beat the dragon, but it was really close. 

Just a few notes. Sometimes overlapping textboxes, the spin part could be a bit shorter and the song gets a bit too repetitive with time. Super intuitive and lovely physics. 

Love the background visual. 

But not sure, if I am doing something wrong? My pile of folded cloths gets bigger and bigger, but nothing else happening and it seems, that the dirty basket never gets finished. Keep UX in mind. Some more indication would be great. 

Lovely littel game. Struggled big time with the second level, but got through it once I had the hang onto it. I also implemented orbital mechanics in my game :). 

No bugs and very chill to play over and over again, would have loved to play a few more levels. 

I really enjoyed the game. Everything is working fine. No bugs or something. The only thing was, that I missed some background music or background action/noise. Played it a few times. Thrilling :D

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thanks :). in how many cycles did you manage to finish? I really had troubles to balance the game.