Thanks. Noted, that the explanation could be clearer.
The hitbox of the bigger metroids is 1.5 of the size of the mesh. maybe i should make them even bigger.
Nice game. Start feels a bit slow, but is getting better with time. Like how you used the mousewheel for up and down targetting and the visuals on the HUD.
I'd prefer a crosshair. But I respect the design desicion. I am probably just a bad player :). Some nice Music and maybe SFX with more impact would be nice.
Love the visuals in the spacecraft. And the idea overall.
Lacking a bit of information. I was able to find out, why I have to use the hamsterwheel and why I need to build up the shield. But what is the reason, why I should do the ship control minigame. It felt, that I do not gain something from it. Sometimes it was a bit fiddely to enter the minigame, maybe make the interaction collider a bit bigger?
Enjoyed it overall.
Love it! Especially the unique game mechanic. Really enjoyed the playthrough, where i was able to beat the dragon, but it was really close.
Just a few notes. Sometimes overlapping textboxes, the spin part could be a bit shorter and the song gets a bit too repetitive with time. Super intuitive and lovely physics.