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This was a simple but incredible game with the aesthetic to match. Needing to memorize the positions of the enemy was one thing, but needing to strategize your upgrades, timing, and ability to hit multiple enemies or needing to shoot enemies multiple times is a way to give depth to what is already a great concept.

(+1)

Wow, thank you for the incredible feedback! I'm so glad the upgrade strategy and resource management added that extra layer of depth you were looking for. It means a lot to hear that the execution and aesthetic hit the mark. Thanks for checking it out!