Thanks a ton, glad you loved the style! You've got great taste. Buckshot Roulette and CloverPit were exactly what I was channeling when designing the vibe, so it's awesome that the icon and atmosphere immediately reminded you of them. Congrats on making it to level 7, and thanks for checking it out!
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Thanks for the feedback! Yeah, the "cobblestone box" isn't winning any architectural awards, but the environment wasn't really the focus for this jam entry. I wanted all the attention on the radar screen! Still, I might tweak the aesthetics a bit post-jam to give it a bit more vibe. Thanks for playing!
Thank you! Glad you enjoyed the concept and sorry about the sneaky cursor. You caught me on the AI cover... I felt it captured the vibe well, but it's a great reality check to know that it might make people think the game itself is "slop" before they try it. I'll definitely look into reworking the branding so it does the actual game justice. Appreciate the honest advice!
Awesome, thank you! Glad you enjoyed the vibe and found the upgrade/reroll decisions meaningful. That feedback about the missile spawns is super helpful; making damage literally unavoidable is definitely a balance issue I need to clean up for the post-jam version. Appreciate the honest review and the awesome score!
In Path Of Slime, you control slime just by tapping the screen, and your goal is to avoid obstacles and reach the end portal. There you will collect one of two random cards that will alter your gameplay (eg. faster moving enemies, extra life, etc.) Levels are completely procedurally generated so you will never play the same level twice. Good luck and have fun!





