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Studio Adriatic

23
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A member registered May 15, 2018 · View creator page →

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Recent community posts

Thanks a ton, glad you loved the style! You've got great taste. Buckshot Roulette and CloverPit were exactly what I was channeling when designing the vibe, so it's awesome that the icon and atmosphere immediately reminded you of them. Congrats on making it to level 7, and thanks for checking it out!

Thanks for the feedback! Yeah, the "cobblestone box" isn't winning any architectural awards, but the environment wasn't really the focus for this jam entry. I wanted all the attention on the radar screen! Still, I might tweak the aesthetics a bit post-jam to give it a bit more vibe. Thanks for playing!

Thanks a ton! I’m really glad you enjoyed it and saw the potential for it to expand. Having this run on an in-game computer alongside other systems is a brilliant concept for a bigger project. Appreciate the encouragement!

Awesome, thank you! Glad the vibes hit the mark. Yeah, the "stealth cursor" is definitely a classic jam oversight on my part, haha. I'll make sure it's nice and visible in the post-jam patch. Thanks for playing!

Haha, the legendary invisible cursor strikes again! 😅 Seriously though, thank you so much for not giving up on it right at the start. I’m thrilled you found the concept unique and fun once you got into it. I'll get that cursor fixed up ASAP so it's actually usable. Thanks for playing!

Awesome, thank you! Glad the vibes hit the mark. Yeah, the "stealth cursor" is definitely a classic jam oversight on my part, haha. I'll make sure it's nice and visible in the post-jam patch. Thanks for playing!

Thanks a ton! Glad you found everything else pretty awesome. Yeah, the "stealth cursor" feature was definitely a mistake on my part, haha. I'll be swapping it out for something high-contrast in the post-jam patch so you can actually see what you're buying. Appreciate the great feedback!

Thanks a ton! I'm super glad you had fun with it. I love the suggestion about adding horror elements—building up that eerie, tense atmosphere would fit perfectly with the current loop. Appreciate you taking the time to play and comment!

Thank you! Glad you enjoyed the concept and sorry about the sneaky cursor. You caught me on the AI cover... I felt it captured the vibe well, but it's a great reality check to know that it might make people think the game itself is "slop" before they try it. I'll definitely look into reworking the branding so it does the actual game justice. Appreciate the honest advice!

Thank you! Glad you liked the aesthetic! Missing music and a camouflaged cursor are definitely classic jam oversights on my part, haha. 😅 Both are absolutely on my radar for the next polish pass. Thanks for taking the time to share your thoughts!

Thanks a ton! Super happy you enjoyed it.

Awesome, thank you! Glad you enjoyed the vibe and found the upgrade/reroll decisions meaningful. That feedback about the missile spawns is super helpful; making damage literally unavoidable is definitely a balance issue I need to clean up for the post-jam version. Appreciate the honest review and the awesome score!

Wow, thank you for the incredible feedback! I'm so glad the upgrade strategy and resource management added that extra layer of depth you were looking for. It means a lot to hear that the execution and aesthetic hit the mark. Thanks for checking it out!

Awesome, glad you found it fun! Yeah, fighting the UI to buy things is never a good feature, so my apologies for the camo-cursor! 😅

Thanks so much for the feedback! I'm really glad that it was a memorable experience despite the tough memory challenge. Leaning into more horror elements and expanding the gameplay depth are fantastic ideas for the future. Thanks for playing!

Thank you for the awesome feedback! Adding upgrades to tweak the ping duration or help track enemies is a brilliant idea for expanding the loop. Glad you enjoyed the execution... and hey, you can never have too many radar games! 😉 Thanks for checking it out!

It's awesome to find someone else with a radar game idea! :)

thank you for such a kind review!

Really cool concept, and the sandbox editor was a great touch. The gameplay offers a nice, solid challenge too. The only major thing missing is sound. Adding some audio would really bring the atmosphere together. Great job!

Thank you for the awesome feedback! Super glad you liked the radar theme twist.

Hey! Huge congrats on your Ludum Dare results, that's awesome! 🎉

I really enjoyed playing your game, especially the level design – it felt really intuitive and well-paced. I was wondering, what was your approach or process for designing the levels? They turned out great!

We really appreciate the feedback! You're right, we originally planned a much longer story, but due to time constraints, we had to condense it for the demo. We hope you enjoyed what we were able to put together!

In Path Of Slime, you control slime just by tapping the screen, and your goal is to avoid obstacles and reach the end portal. There you will collect one of two random cards that will alter your gameplay (eg. faster moving enemies, extra life, etc.) Levels are completely procedurally generated so you will never play the same level twice. Good luck and have fun!


https://studioadriatic.itch.io/path-of-slime