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(+2)

Great work, everything seems very polished!

The visual aesthetic and catchy music really stood out!

I felt the combat was a little "squishy" or something, not sure why but I wasn't really feeling the impacts and was surprised when my health was low sometimes.

I recommend a brief period of invulnerability after taking damage so a group of enemies can't burst you down all at once.

The spinning wheel felt really cool, this is a very nice entry!

(+1)

Thank you! I think we could have made combat feel better by introducing hit freeze frames, as well as post-processing effects when the player got damaged.