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Absolutely loved this gem of a game. It proves that leveraging Unreal Engine for it's supreme graphics and shaders shouldn't be the focus of what the engine can do. The mechanics were straightforward, the game did not stutter at all, and the theme/vibe of the game went well together. While I can see the argument that this would have been good as a browser game (and that UE games can't be build/packaged for the browser,) I think leveraging UE for this was a good move, since the engine's tools for the user interface and controller made it so you could focus more on the theme, the vibe, and the world design. That's a perfect use case scenario for the engine.

The game itself, bravo. I was admiring the Half-Life feeling era of graphics, and then I laughed my ass off at the socialization avoidance mechanic. I thoroughly enjoyed this one.

It doesn't feel like a demo/jam game, it feels like a complete game you'd pick up on Steam for a couple bucks. If there was a way you could turn this into friendslop, you'd have a banger.

(+1)

Half-Life 1 and 2 were some of the first games I played on PC growing up, so I definitely wanted to channel that a bit in the feel - going for that slightly clunky aesthetic as part of it, and even styling the audio and visuals of the main menu off Half-Life 2's layout. I'm glad that inspiration was clear and bled through!

I'm glad you found it fun!