Couldn't figure out how to play, but it seemed cool! I just kept getting bumped and moved around but couldn't figure out how to do anything.
Melitonyn
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Absolutely loved this gem of a game. It proves that leveraging Unreal Engine for it's supreme graphics and shaders shouldn't be the focus of what the engine can do. The mechanics were straightforward, the game did not stutter at all, and the theme/vibe of the game went well together. While I can see the argument that this would have been good as a browser game (and that UE games can't be build/packaged for the browser,) I think leveraging UE for this was a good move, since the engine's tools for the user interface and controller made it so you could focus more on the theme, the vibe, and the world design. That's a perfect use case scenario for the engine.
The game itself, bravo. I was admiring the Half-Life feeling era of graphics, and then I laughed my ass off at the socialization avoidance mechanic. I thoroughly enjoyed this one.
It doesn't feel like a demo/jam game, it feels like a complete game you'd pick up on Steam for a couple bucks. If there was a way you could turn this into friendslop, you'd have a banger.
Thank you for the well thought out review! The controls and about buttons were supposed to be hidden but kept showing up in the shipping build. Couldn’t figure it out
Completely agree with the character. I was running out of time and still having to work my day job, so I let the character model go in order to make the main features feel finished. Completely dropped the ball on that one!
I’m definitely considering expanding this idea, once I recover from the grind lol.
Incredible idea!! Solo devs, assemble!!
https://starcache.itch.io/a-very-serious-turnover
