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(+1)

This game is friggin awesome!!!

I love the art, the sounds, the game, and friggin everything!!! It's just so awesome!!!


My only feedback I'd say is for vfx!!

Your game does have a bit of it, but it kinda just feels like it just, exists if ya know what I mean? It would really help to have vfx that comes directly from the source (on the tip of the drill, where the pickaxe hits the rock). And for the pickaxe, it would be awesome if a bunch of particles flew out of rocks whenever you struck them rotating around before disapearing. by adding tiny rocks of various sizes (and maybe a very subtle hitflash/sparks in the direction of the strike) your amazing feeling game would really, really feel even better to play.


thanks for making such a cool game!!!

(+1)

Thanks you feel that way! We have already have tiny emitted particles for each hit as you mentioned on your first sentence but they are very small compared to the drill, which take all the glory itself (selfish drills! That is why I prefer pickaxes in Terraria). But thank you for sharing your ideas, they are great and we had similar ideas that experimented too! 

Honestly we could focused more on vfx (also sfx) since it is the heart of the incremental games IMO. Time was not on our side learning how to implement our ideas on scene and most of the time we chose best and fast solutions for them, expecting to return them to upgrade at the free time. 

Thanks for playing and sharing detailed ideas I really appreciate!