Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

doozzarella

68
Posts
1
Topics
3
Followers
5
Following
A member registered Sep 18, 2025 · View creator page →

Creator of

Recent community posts

Glad you liked it! I really enjoyed and want to continue working on this game! BTW If you enjoy idles, I got a personal campaign of collecting idle games in this jam and many devs contributed great games in this post. Those games also interests you! (quick link to the Spincremental Collection.) 

I appreciate if you also suggest other great incrementals / idles of your own findings!

That crank mechanic and design was the first design came up on my mind for my game, then had to change it according to more mining theme and funny dwarf topdown :D
I feel lack of music but audio completes and gives dopamine through the game IMO. Very addicting, a bit finger tiring (loved optional way to spin crank btw) but so fun!

I have a personal campaign of finding more fun Spincremental games (clicker and incremental genre)  and highlighting them) helping me discovering new gems in this post, and I have added your game to that Spincremental Collection. I would also appreciate if you suggest your discovery about this genre by reply to this or comment on this post

Thanks for pointing out this. I had to fix last minute bug incorrectly calculating score and ending up reaching ending very quickly, which needed rebalanced prices and level-up increases. I learned lot about balancing and importance of playtesting so I hope not remaking same mistake. Glad you liked it!

(1 edit)

actually I did add it for debug purposes but had to leave as it is since it was the only feedback mechanism for the player. Agree with game focusing on damaging carpal tunnel, I am thinking of reworking it as more drag and accelerate rather than holding and spinning. Thanks for feedback!

It was hard to understand thinking about audio after hearing it constantly all week, glad you enjoyed the audio!

It makes me happy hearing from you. Thanks for elaborated feedback!

Thanks! We tried adding more concept about adding more mechanic related to the circle but we ended up keeping it simple in limited time. I'm glad you enjoyed!

Thanks, glad you liked the art!

Okay after reading game webpage I get how the stickers work so now frustrating early phase makes sense. I love how addicting it is cool spinning sounds and sparkling effects! I would personally want to freely upgrade while waiting for the spinning to end but still made me play almost an hour! 

dijimmi had suggested this game in this post (my personal campaign of finding more fun Spincremental games (clicker and incremental genre)  and highlighting them) helping me discovering and I have added your game to addicting Spincremental Collection. I would also appreciate if you suggest your discovery about this genre by reply to this or comment on this post

I've added this blindly to collection then played for half an hour it is amazing! thanks for recommendation!

Generally it makes me dizzy to play so I want to say that I accidentally skipped through first two level, so I can only comment on 3rd level was very hard! Intro sequence felt like I was playing Constance, It felt like there was 2 perspective in the same game when continuing the story or platforming lead to! 

Cool pixel art, loved level design with challenging spike placement, gameplay is little bit buggy especially rotation and respawning same time is disorienting and breaks the game a little (I skipped first two level thanks that).

Never expected this coziness from incremental game, space theme and that killer guitar really fits together, I feel very relaxed when device breaks out to the space! Kudos to sound designer specifically.

OrnagePainting had suggested this game to me discovering you guys and I will definitely add your game to Spincremental Collection. I would also appreciate if you want to help my personal campaign of finding more fun Spincremental games (clicker and incremental genre)  and highlighting them, you can comment your permission or suggest games in this post. You can also reply from here if you want, please don't feel any pressure :)

This game made me miss doodle jump! graphics are very cool only missing thing is like meters showing how further we flew

what a cute idea of breaking the chains LMAO that cartoonish art style, low frame animations, environment all fun! I got the D ending and will later try to see what are the other endings! Audio are really fits all this seriousness! thanks for the game

Very fun Incremental game, taking this very stressful real problem seriously!! May first upgrades a bit tedious to get but overall it feels good incremental!

I added your game to Spincremental Collection, my personal campaign of finding more fun Spincremental games (clicker and incremental genre)  and highlighting them. I'd like to hear more suggestions about your discoveries in this jam via reply or you can comment in this post.

(1 edit)

I love goblins and upgrading this cutie's arsenal was very fun (fork -> knife -> chopping knife). It is fun survivors-like game! If only you had special sfx for hitting enemies (mine also missing many sfx I also suffer from this self-critic) other than that It is great in all categories my personal favorite survivors-like in this jam!

I liked the mechanic of organizing wheel giving opportunities to create synergies and strategies! It is very fun roguelike deck wheel building game! Especially the artstyle and cut-paper-edges!

I remember commenting but may forgotten It is very fun and it really summarize my last years (I got internship at last while developing this jam at the end). I definitely added thanks for sharing and developing this game, making the process more fun and serious!!

Thanks for recommendation! Definitely added. I remember trying it on 3rd day of jam it was good to replay in final version it still gives same dopamine maybe more

I really loved playing this! Love the theme, artstyle and especially drag and direct* mechanics.

I really couldn't figure out how shop items prices, I randomly clicked most of them until I was able to buy them may be it is because I'm dumb.

Also waiting for tornado finishes very slow in early phase and later phases it is quick to finish the level

I clicked name because of the my addiction of Far Far West game, stayed for gameplay and your western artstyle!

ngl I suck at drawing and definitely sucked spainting, but always loved doodling even result is bad so this game remind me how much I enjoy drawing! great narrative and respect to Bob Ross! 

Only thing I'd want is some bar like showing approximately progression of how similar it is compared to expected result while drawing, and it would be great having similar shapes as result but not that harsh deduction of points

ngl I suck at drawing and definitely sucked spainting, but always loved doodling even result is bad so this game remind me how much I enjoy drawing! great narrative and respect to Bob Ross! 

Only thing I'd want is some bar like showing approximately progression of how similar it is compared to expected result while drawing, and it would be great having similar shapes as result but not that harsh deduction of points

It is so fun, unfortunately my forest spinwheel froze in earlier stage and made grinding very hard but still able to unlock %60 of upgrades due to my love and addiction!(unlisted video for what I mean with upgrade tree on that time) (webpage version) (I recorded since I really wanna play this game more in later builds!!)

I love visuals, that cute background and parallax effect! 

What I would want was removing daily spinner's window to continue to work or able to skip its animation (i mean the blueprint spinner). Still playing so I haven't seen the ending but all gacha - crafting - selling mechanics is great!

I will definitely add your game to Spincremental Collection, I would appreciate if you want to help my personal campaign of finding more fun Spincremental games (clicker and incremental genre)  and highlighting them, you can comment your permission or suggest games in this post. Currently we have 5 unofficial contributors that one of them suggested your game resulting me discovering it! You can also reply from here if you want, please don't feel any pressure :)

thanks for recommendations!!! I can add you as contributor so that you can also add future incremental games you discovered in the jam to that collection, I aim to expand this collection for the good of incremental games in this jam! (if you want to contribute I can send you admin link to confirm via discord or in this reply post to be deleted later [tbh i didnt like itch io does not send notification but give me key to share with contributors... it is not practical at least])

Also thanks for constructive feedback by the way it means a lot from an spincremental game dev!

tick tick tickles my brain so cool, initially was sceptical about the dark theme but it actually very fun and visually satisfying incremental! I just don't understand how spin work I think I should hold mouse and rotate until handle degree match my mouse position? Other than that theme may contrast coziness that is all negative things you can get out of me when it comes to incrementals! Congrats.

I will definitely add your game to Spincremental Collection, I would appreciate if you want to help my personal campaign of finding more fun Spincremental games (clicker and incremental genre)  and highlighting them, you can comment your permission or suggest games in this post

tick tick tickles my brain so cool, initially was sceptical about the dark theme but it actually very fun and visually satisfying incremental! I just don't understand how spin work I think I should hold mouse and rotate until handle degree match my mouse position? Other than that theme may contrast coziness that is all negative things you can get out of me when it comes to incrementals! Congrats.

I will definitely add your game to Spincremental Collection, I would appreciate if you want to help my personal campaign of finding more fun Spincremental games (clicker and incremental genre)  and highlighting them, you can comment your permission or suggest games in this post

I learned this game from Dice and Dicer developers, And I found the spin mechanic absolute fun! It was hard to make it sense, but then it makes a lot of sense and the best part! Only missing part is audio for swing, swoosh, slash. It would be extra dopamine! Lastly I can say the idea, combining the theme and incremental, I liked very much!

I will definitely add your game to Spincremental Collection, I would appreciate if you want to help my personal campaign of finding more fun Spincremental games (clicker and incremental genre)  and highlighting them, you can comment your permission or suggest games in this post

At first I didn't get the sword controls, I was spinning like madman and sword was not spin according to my input, then it clicked and now I am spinning and protecting the heart maiden from the horrors that forest provide! So fun incremental!

Thanks for contributing, if you want I can add you as contributer, so you can add incremental games you have discovered!
I will now play your game and your suggestion, lets widen our collection and give incremental community the love they deserve!

the aesthetics intrigued me and gameplay was very fun combining the gacha with clicker! Only negative part is the upgrades are a little pricey especially upgrade to speedup spin machine is expensive beginning of the game. Since I also developed incremental game I understand balancing requires insane amount of testing in genre with very long gameplay and progression. Other than that you nailed addictive part of mystery as main mechanic!

I will definitely add your game to Spincremental Collection, I would appreciate if you want to help my personal campaign of finding more fun Spincremental games (clicker and incremental genre) you can comment your permission or suggest games in this post

(1 edit)

I looked into your game for like 30 seconds, I personally I think it has the core feel scaling abruptly high with upgrades like incremental games? Might have count if with upgrades score is scaling huge. I would personally vote on adding it to the collection.

Edit: After being addicted to 5 min more playtime, it is a great game I really enjoyed but I think I misunderstand the genre. It is more rhytm rogue-like than being incremental. Still I bet people will give it a chance it is addicting and challenging 

I am trying to create "Spincremental" collection from this jam I'd be glad hearing incremental / clicker game enjoyers' / devs' opinions about what they have tried and rated in this jam. We should create the best collection for the best genre! 

please comment on this post or contact with me so I can add you as a contributer in this collection: 
https://itch.io/c/7717212/spincremental-genrebestest-from-very-serious-game-jam

Only rule: As a contributer you should add games with clicker / incremental genre, It may be the game you love or you have tried or you have developed. Adding comments for each game is optional, but free to add your constructive feedback while adding the game!

I have this collection so far excluding my game so I have a goal to find and try every incremental / clicker game and comment on them!

(I'll be available after preparing some meal so you may DM me in Juniperdev's discord serrver or DM my account discord: doozzarella).

Quack quack quack! Quack (Wow I win and loved boss design and it was fun short experience! Congrats)
qu'ck qooack quack quack q' quackquackquack que quecks! (Very cool idea to increase your odds on winning spinning wheel by beating up breads!)
quekquek  qooack qua qua quack. quêk q' quek que quecks! (Combat feels so synch with all clash effects. As a soulslike enjoyer it just feels great! I hope you add this fun part and animations to newer projects ofcourse enhancing and refining them)
qu'ack  qüek quack, quack queck qoack (May lack environmental design but the core is fun, has real potential if more time spent maybe on different concept) 

quiack qUIck quęk quack qu'ck (may need some indicators on UI later to understand what actually happening on screen)

Thanks you feel that way! We have already have tiny emitted particles for each hit as you mentioned on your first sentence but they are very small compared to the drill, which take all the glory itself (selfish drills! That is why I prefer pickaxes in Terraria). But thank you for sharing your ideas, they are great and we had similar ideas that experimented too! 

Honestly we could focused more on vfx (also sfx) since it is the heart of the incremental games IMO. Time was not on our side learning how to implement our ideas on scene and most of the time we chose best and fast solutions for them, expecting to return them to upgrade at the free time. 

Thanks for playing and sharing detailed ideas I really appreciate!

Oh, thanks for returning to the latest version! I'm glad fixing that bug you pointed out extends the game a bit more and removes confusion about score. Thanks again

(1 edit)

This question makes me really happy!

I have a plan for complete overhaul of this game, keeping core mechanics and art-style, adding more interactables, more dynamic systems instead current almost static ore pickups and try adding different animations -especially dopamine-inducing effects- , variety of upgrades, shop system etc (Ofcourse many basic systems that the current build lacks like menu, settings, proper documentations etc.). I am excited to learn more about game development process, pipelines and proper way to publish and present.

(this part comes from my heart)
This is our first ever creation and so far I am really content of what we have learned in this short period despite each of us having busy schedule with internship / work. 

Thanks my team accepting my offer and participating to make my dream of creating a game come true <3

What a spin-based rpg! Artstyle and animations are so great and combat is like evolved turn based rpg fights but everything is implemented appropriate to the spinning wheel. Each enemy having certain moves that affect spin mechanic and turn order is so interesting and there seem to have build variety for fighting in upcoming rounds.

Nah i mean i was tired because of mainly testing my game through the jam, it has exact same mechanic like yours and the first game I ever played in first day was yours ironically involving circular mouse motions :D We both precisely aim carpal tunnel of the players

(1 edit)

I don't know if it is related but many desync issue I got in many application was tied to "Hardware Acceleration" option. Maybe some browsers has that option turned on and for others are off?