This question makes me really happy!
I have a plan for complete overhaul of this game, keeping core mechanics and art-style, adding more interactables, more dynamic systems instead current almost static ore pickups and try adding different animations -especially dopamine-inducing effects- , variety of upgrades, shop system etc (Ofcourse many basic systems that the current build lacks like menu, settings, proper documentations etc.). I am excited to learn more about game development process, pipelines and proper way to publish and present.
(this part comes from my heart)
This is our first ever creation and so far I am really content of what we have learned in this short period despite each of us having busy schedule with internship / work.
Thanks my team accepting my offer and participating to make my dream of creating a game come true <3